예제 #1
0
    void PlaceRoad(int x, int y)
    {
        MapItem tmp = Instantiate(roadStraight, new Vector3(x, 0, y), Quaternion.identity);

        tmp.GetComponent <Road>().trashPrefabs = ThrashPrefabs;
        GameMap[x, y] = tmp;
    }
예제 #2
0
    void PlaceRoad(int x, int y, MapItem roadType, RoadOrientation orientation)
    {
        //, new Quaternion(0, rotation, 0, 0)
        MapItem tmp = Instantiate(roadType, new Vector3(x, 0, y), Quaternion.identity);

        tmp.transform.Rotate(new Vector3(0, (int)orientation, 0));
        tmp.GetComponent <Road>().trashPrefabs = ThrashPrefabs;
        GameMap[x, y] = tmp;
    }
예제 #3
0
    void PlaceBuilding(int x, int y)
    {
        Road r = FindAdjacentRoad(x, y);

        if (r != null)
        {
            if (housePrefabs.Count > 0)
            {
                float   result = Random.Range(0, housePrefabs.Count);
                MapItem tmp    = Instantiate(housePrefabs[Mathf.RoundToInt(result)], new Vector3(x, 0, y), Quaternion.identity);
                tmp.GetComponent <Building>().SetDumpLocation(r);
                GameMap[x, y] = tmp;
            }
        }
    }