public override void OnInspectorGUI() { MapInterpreterBehaviour t = (MapInterpreterBehaviour)target; if (g == null) { g = t.gameObject.GetComponent <GeneratorBehaviour>(); } if (p == null) { p = t.gameObject.GetComponent <PhysicalMapBehaviour>(); } if (v == null) { v = t.gameObject.GetComponent <VirtualMapGeneratorBehaviour>(); } t.drawRocks = EditorGUILayout.Toggle("Draw Rocks", t.drawRocks); t.drawWallCorners = EditorGUILayout.Toggle("Draw Wall Corners", t.drawWallCorners); t.drawDoors = EditorGUILayout.Toggle("Place Doors in Passages", t.drawDoors); if (v != null && v.HasRooms) { t.createColumnsInRooms = EditorGUILayout.Toggle("Draw Columns in Rooms", t.createColumnsInRooms); } t.useDirectionalFloors = EditorGUILayout.Toggle("Use Directional Floors", t.useDirectionalFloors); if (t.useDirectionalFloors) { t.randomOrientations = false; } else { t.randomOrientations = EditorGUILayout.Toggle("Randomize Orientations", t.randomOrientations); } if (t.useDirectionalFloors) { t.isolateDirectionalWallsForRooms = EditorGUILayout.Toggle(new GUIContent("Isolate Rooms", "If enabled, room corners will be isolated from the rest of the dungeon."), t.isolateDirectionalWallsForRooms); } t.usePerimeter = EditorGUILayout.Toggle("Use Perimeter Walls", t.usePerimeter); // if (t.usePerimeter) t.internalPerimeter =EditorGUILayout.Toggle("Internal Perimeter",t.internalPerimeter); if (g.mapDimensionsType == MapDimensionsType.THREE_DEE) { t.addCeilingToCorridors = EditorGUILayout.Toggle("Add Ceiling to Corridors", t.addCeilingToCorridors); if (v.HasRooms) { t.addCeilingToRooms = EditorGUILayout.Toggle("Add Ceiling To Rooms", t.addCeilingToRooms); } } }
public override void OnInspectorGUI() { DiggingVirtualMapGeneratorBehaviour t = (DiggingVirtualMapGeneratorBehaviour)target; MapInterpreterBehaviour interpreterBehaviour = t.gameObject.GetComponent <MapInterpreterBehaviour>(); // Entrance/Exit (COMMON) EditorGUILayout.BeginHorizontal(); t.createStartAndEnd = EditorGUILayout.Toggle("Create Entrance and Exit", t.createStartAndEnd); if (t.HasRooms && t.createStartAndEnd) { t.forceStartAndEndInRooms = EditorGUILayout.Toggle("Force in Room", t.forceStartAndEndInRooms); } EditorGUILayout.EndHorizontal(); if (t.createStartAndEnd) { EditorGUILayout.MinMaxSlider(new GUIContent("Min & Max distance % between entrance and exit"), ref t.minimumDistanceBetweenStartAndEnd, ref t.maximumDistanceBetweenStartAndEnd, 0, 100); } t.algorithmChoice = (DiggingMapGeneratorAlgorithmChoice)EditorGUILayout.EnumPopup("Generation Algorithm: ", t.algorithmChoice); t.directionChangeModifier = EditorGUILayout.IntSlider(new GUIContent("Non-Linearity %", "The higher this is, the more winding the dungeon will be."), t.directionChangeModifier, 0, 100); t.sparsenessModifier = EditorGUILayout.IntSlider(new GUIContent("Sparseness %", "The higher this is, the less branching and the shorter the dungeon will be."), t.sparsenessModifier, 0, 90); // Sparseness cannot be too high! t.openDeadEndModifier = EditorGUILayout.IntSlider(new GUIContent("Link Dead Ends %", "The higher this is, the more the dungeon will not end abruptly."), t.openDeadEndModifier, 0, 100); if (interpreterBehaviour != null && interpreterBehaviour.SupportsRooms) { t.createRooms = EditorGUILayout.Toggle("Create Rooms", t.createRooms); if (t.createRooms) { EditorGUILayout.BeginHorizontal(); t.minRooms = EditorGUILayout.IntSlider("Min Rooms", t.minRooms, 0, 10); t.maxRooms = EditorGUILayout.IntSlider("Max Rooms", t.maxRooms, 0, 10); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); t.minRoomWidth = EditorGUILayout.IntSlider("Min Room Width", t.minRoomWidth, 2, 10); t.maxRoomWidth = EditorGUILayout.IntSlider("Max Room Width", t.maxRoomWidth, 2, 10); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); t.minRoomHeight = EditorGUILayout.IntSlider("Min Room Length", t.minRoomHeight, 2, 10); t.maxRoomHeight = EditorGUILayout.IntSlider("Max Room Length", t.maxRoomHeight, 2, 10); EditorGUILayout.EndHorizontal(); t.doorsDensityModifier = EditorGUILayout.IntSlider("Passage Density %", t.doorsDensityModifier, 0, 100); t.forceRoomTransversal = EditorGUILayout.Toggle(new GUIContent("Force Room Transversal", "If enabled, rooms will be placed such as to force their transversal from one end to the other of the dungeon."), t.forceRoomTransversal); } } else { t.createRooms = false; } }
public override void OnInspectorGUI() { PhysicalMapBehaviour t = (PhysicalMapBehaviour)target; if (g == null) { g = t.gameObject.GetComponent <GeneratorBehaviour>(); } if (i == null) { i = t.gameObject.GetComponent <MapInterpreterBehaviour>(); } if (v == null) { v = t.gameObject.GetComponent <VirtualMapGeneratorBehaviour>(); } if (v.createStartAndEnd) { t.createEntranceAndExit = EditorGUILayout.Toggle("Add Entrance and Exit", t.createEntranceAndExit); if (t.createEntranceAndExit) { // EditorGUILayout.BeginHorizontal(); t.createPlayer = EditorGUILayout.Toggle("Add Player", t.createPlayer); if (t.createPlayer) { t.playerPrefab = EditorGUILayout.ObjectField("Player Prefab", t.playerPrefab, typeof(GameObject), true) as GameObject; } // EditorGUILayout.EndHorizontal(); } } if (!t.AutomaticBatching) { t.enabledBatching = EditorGUILayout.Toggle("Perform Batching", t.enabledBatching); } if (!t.AutomaticOrientation && !t.ForcedOrientation) { t.mapPlaneOrientation = (MapPlaneOrientation)EditorGUILayout.EnumPopup("Orientation", t.mapPlaneOrientation); } }
public override void OnInspectorGUI() { errorStyle = new GUIStyle(); errorStyle.normal.textColor = Color.red; GeneratorBehaviour t = (GeneratorBehaviour)target; PhysicalMapBehaviour physicalMapBehaviour = t.gameObject.GetComponent <PhysicalMapBehaviour>(); MapInterpreterBehaviour interpreterBehaviour = t.gameObject.GetComponent <MapInterpreterBehaviour>(); VirtualMapGeneratorBehaviour vmapGeneratorBehaviour = t.gameObject.GetComponent <VirtualMapGeneratorBehaviour>(); targetInstance = t; t.mapDimensionsType = (MapDimensionsType)EditorGUILayout.EnumPopup("Map Dimensions Type", t.mapDimensionsType); t.MapWidth = EditorGUILayout.IntSlider("Map Width", t.MapWidth, 2, GeneratorBehaviour.MAX_SIZE); t.MapHeight = EditorGUILayout.IntSlider("Map Length", t.MapHeight, 2, GeneratorBehaviour.MAX_SIZE); EditorGUILayout.BeginHorizontal(); t.useSeed = EditorGUILayout.Toggle("Use seed", t.useSeed); EditorGUI.BeginDisabledGroup(t.useSeed == false); t.seed = EditorGUILayout.IntSlider("Seed", t.seed, 0, 10000); EditorGUI.EndDisabledGroup(); EditorGUILayout.EndHorizontal(); if (t.mapDimensionsType == MapDimensionsType.THREE_DEE) { t.multiStorey = EditorGUILayout.Toggle("Multi-Storey", t.multiStorey); if (t.multiStorey) { t.numberOfStoreys = EditorGUILayout.IntSlider("Number of Storeys", t.numberOfStoreys, 1, 10); } else { t.numberOfStoreys = 1; } } else { t.multiStorey = false; t.numberOfStoreys = 1; } this.showAdvanced = EditorGUILayout.Foldout(this.showAdvanced, "Advanced Options"); if (this.showAdvanced) { GUILayout.BeginHorizontal(); t.printTimings = EditorGUILayout.Toggle("Print Timings", t.printTimings); GUILayout.EndHorizontal(); EditorGUILayout.LabelField("Last used seed: " + t.lastUsedSeed); showDebugCoordinates = EditorGUILayout.Toggle("Show Debug Coordinates", showDebugCoordinates); showDebugConnections = EditorGUILayout.Toggle("Show Debug Connections", showDebugConnections); } EditorGUI.BeginDisabledGroup(Application.isPlaying == true); bool canGenerate = true; if (vmapGeneratorBehaviour == null) { GUILayout.Label("Attach a Virtual Map Generator Behaviour to enable generation!", errorStyle); canGenerate = false; } if (physicalMapBehaviour == null) { GUILayout.Label("Attach a Physical Map Behaviour to enable generation!", errorStyle); canGenerate = false; } else if (t.mapDimensionsType == MapDimensionsType.THREE_DEE && !physicalMapBehaviour.SupportsThreeDeeMap) { GUILayout.Label("The attached Physical Map Behaviour does not support a 3D map!", errorStyle); canGenerate = false; } if (interpreterBehaviour == null) { GUILayout.Label("Attach a Map Interpreter Behaviour to enable generation!", errorStyle); canGenerate = false; } EditorGUI.BeginDisabledGroup(!canGenerate); if (GUILayout.Button("Generate!")) { t.Generate(); } EditorGUI.EndDisabledGroup(); #region Save/Load buttons EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Save")) { SavePrefab(); } EditorGUILayout.EndHorizontal(); #endregion EditorGUI.EndDisabledGroup(); }
public void Generate() { isCurrentlyGenerating = true; // Make sure we have a VirtualMapGeneratorBheaviour component virtualMapGeneratorBehaviour = gameObject.GetComponent <VirtualMapGeneratorBehaviour>(); if (virtualMapGeneratorBehaviour == null) { Debug.LogError("You need to attach a VirtualMapGeneratorBehaviour to this gameObject to enable generation!", this); return; } // Make sure we have a PhysicalMapBehaviour component physicalMapBehaviour = gameObject.GetComponent <PhysicalMapBehaviour>(); if (physicalMapBehaviour == null) { Debug.LogError("You need to attach a PhysicalMapBehaviour to this gameObject to enable generation!", this); return; } // Make sure we have a MapInterpreterBehaviour component interpreterBehaviour = gameObject.GetComponent <MapInterpreterBehaviour>(); if (interpreterBehaviour == null) { Debug.LogError("You need to attach a MapInterpreterBehaviour to this gameObject to enable generation!", this); return; } // Remove the existing map if (rootMapGo != null) { if (physicalMap != null) { physicalMap.CleanUp(); DestroyImmediate(physicalMap); } if (Application.isPlaying) { Destroy(rootMapGo); } else { DestroyImmediate(rootMapGo); } virtualMaps = null; physicalMap = null; } // Remove any other existing children as well foreach (Transform childTr in this.transform) { DestroyImmediate(childTr.gameObject); } if (printTimings) { preDate = System.DateTime.Now; } if (!ForceCommonSenseOptions()) { return; } physicalMapBehaviour.MeasureSizes(); SetGeneratorValues(); virtualMapGeneratorBehaviour.Initialise(); lastUsedSeed = virtualMapGeneratorBehaviour.InitialiseSeed(useSeed, seed); virtualMaps = virtualMapGeneratorBehaviour.GenerateAllMaps(MapWidth, MapHeight, numberOfStoreys); mapInterpreter = interpreterBehaviour.Generate(); physicalMap = physicalMapBehaviour.Generate(virtualMaps, this, mapInterpreter); this.rootMapGo = physicalMap.rootMapGo; if (printTimings) { postDate = System.DateTime.Now; TimeSpan timeDifference = postDate.Subtract(preDate); Debug.Log("Generated in " + timeDifference.TotalMilliseconds.ToString() + " ms"); } BroadcastMessage("DungeonGenerated", SendMessageOptions.DontRequireReceiver); isCurrentlyGenerating = false; }
override public bool CheckDefaults() { MapInterpreterBehaviour interpreterBehaviour = GetComponent <MapInterpreterBehaviour>(); if (interpreterBehaviour is TileMapInterpreterBehaviour) { corridorWallVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWall", corridorWallVariations); corridorFloorVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorFloor", corridorFloorVariations); corridorColumnVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorColumn", corridorColumnVariations); roomWallVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWall", roomWallVariations); roomFloorVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomFloor", roomFloorVariations); roomColumnVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomColumn", roomColumnVariations); insideRoomColumnVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomInsideColumn", insideRoomColumnVariations); corridorFloorUVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorFloorU", corridorFloorUVariations); corridorFloorIVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorFloorI", corridorFloorIVariations); corridorFloorLVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorFloorL", corridorFloorLVariations); corridorFloorTVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorFloorT", corridorFloorTVariations); corridorFloorXVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorFloorX", corridorFloorXVariations); roomFloorInsideVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomFloor", roomFloorInsideVariations); roomFloorCornerVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomFloorCorner", roomFloorCornerVariations); roomFloorBorderVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomFloorBorder", roomFloorBorderVariations); perimeterWallVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/PerimeterWall", perimeterWallVariations); perimeterColumnVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/PerimeterColumn", perimeterColumnVariations); corridorWallOVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWallO", corridorWallOVariations); corridorWallUVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWallU", corridorWallUVariations); corridorWallIVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWallI", corridorWallIVariations); corridorWallLVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWallL", corridorWallLVariations); corridorWallTVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWallT", corridorWallTVariations); corridorWallXVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/CorridorWallX", corridorWallXVariations); roomWallOVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWallO", roomWallOVariations); roomWallUVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWallU", roomWallUVariations); roomWallIVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWallI", roomWallIVariations); roomWallLVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWallL", roomWallLVariations); roomWallTVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWallT", roomWallTVariations); roomWallXVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomWallX", roomWallXVariations); doorVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/Door", doorVariations); roomDoorVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/RoomDoor", roomDoorVariations); passageColumnVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/DoorColumn", passageColumnVariations); rockVariations = CheckDefault("Daedalus_Resources/2D/Prefabs2D/Rock", rockVariations); } if (!entrancePrefab) { entrancePrefab = Resources.Load("Daedalus_Resources/Shared/Prefabs/DefaultEntrance", typeof(GameObject)) as GameObject; } if (!exitPrefab) { exitPrefab = Resources.Load("Daedalus_Resources/Shared/Prefabs/DefaultExit", typeof(GameObject)) as GameObject; } if (!playerPrefab) { playerPrefab = Resources.Load("Daedalus_Resources/Shared/Prefabs/Player2D", typeof(GameObject)) as GameObject; } mapPlaneOrientation = MapPlaneOrientation.XY; return(true); }
override public bool CheckDefaults() { // TODO: Instead of checking the type, we should use inheritance: there should be a PhysicalMap-MapInterpreter pair class that defines the default MapInterpreterBehaviour interpreterBehaviour = GetComponent <MapInterpreterBehaviour>(); if (interpreterBehaviour is StandardMapInterpreterBehaviour) { corridorWallVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorWall", corridorWallVariations); corridorFloorVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorFloor", corridorFloorVariations); corridorColumnVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumn", corridorColumnVariations); corridorCeilingVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorCeiling", corridorCeilingVariations); roomWallVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomWall", roomWallVariations); roomFloorVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomFloor", roomFloorVariations); roomColumnVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumn", roomColumnVariations); insideRoomColumnVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumn", insideRoomColumnVariations); roomCeilingVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomCeiling", roomCeilingVariations); corridorFloorUVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorU", corridorFloorUVariations); corridorFloorIVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorI", corridorFloorIVariations); corridorFloorLVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorL", corridorFloorLVariations); corridorFloorTVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorT", corridorFloorTVariations); corridorFloorXVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorX", corridorFloorXVariations); roomFloorInsideVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomFloor", roomFloorInsideVariations); roomFloorCornerVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomFloorCorner", roomFloorCornerVariations); roomFloorBorderVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomFloorBorder", roomFloorBorderVariations); corridorWallOVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumnO", corridorWallOVariations); corridorWallUVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumnU", corridorWallUVariations); corridorWallIVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumnI", corridorWallIVariations); corridorWallLVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumnL", corridorWallLVariations); corridorWallTVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumnT", corridorWallTVariations); corridorWallXVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultCorridorColumnX", corridorWallXVariations); roomWallOVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumnO", roomWallOVariations); roomWallUVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumnU", roomWallUVariations); roomWallIVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumnI", roomWallIVariations); roomWallLVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumnL", roomWallLVariations); roomWallTVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumnT", roomWallTVariations); roomWallXVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomColumnX", roomWallXVariations); doorVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultDoor", doorVariations); roomDoorVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRoomDoor", roomDoorVariations); passageColumnVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultDoorColumn", passageColumnVariations); rockVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultRock", rockVariations); perimeterWallVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultPerimeter", perimeterWallVariations); perimeterColumnVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultPerimeterColumn", perimeterColumnVariations); ladderVariations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultLadder1", ladderVariations); ladder2Variations = CheckDefault("Daedalus_Resources/3D/StandardMap/DefaultLadder2", ladder2Variations); } else if (interpreterBehaviour is TileMapInterpreterBehaviour) { corridorWallVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWall", corridorWallVariations); corridorFloorVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorFloor", corridorFloorVariations); corridorColumnVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorColumn", corridorColumnVariations); corridorCeilingVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorCeiling", corridorCeilingVariations); roomWallVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWall", roomWallVariations); roomFloorVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomFloor", roomFloorVariations); roomColumnVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomColumn", roomColumnVariations); insideRoomColumnVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomInsideColumn", insideRoomColumnVariations); roomCeilingVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomCeiling", roomCeilingVariations); corridorFloorUVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorU", corridorFloorUVariations); corridorFloorIVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorI", corridorFloorIVariations); corridorFloorLVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorL", corridorFloorLVariations); corridorFloorTVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorT", corridorFloorTVariations); corridorFloorXVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorX", corridorFloorXVariations); roomFloorInsideVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomFloor", roomFloorInsideVariations); roomFloorCornerVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomFloorCorner", roomFloorCornerVariations); roomFloorBorderVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomFloorBorder", roomFloorBorderVariations); corridorWallOVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWallO", corridorWallOVariations); corridorWallUVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWallU", corridorWallUVariations); corridorWallIVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWallI", corridorWallIVariations); corridorWallLVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWallL", corridorWallLVariations); corridorWallTVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWallT", corridorWallTVariations); corridorWallXVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockCorridorWallX", corridorWallXVariations); roomWallOVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWallO", roomWallOVariations); roomWallUVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWallU", roomWallUVariations); roomWallIVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWallI", roomWallIVariations); roomWallLVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWallL", roomWallLVariations); roomWallTVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWallT", roomWallTVariations); roomWallXVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomWallX", roomWallXVariations); perimeterWallVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockPerimeterWall", perimeterWallVariations); perimeterColumnVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockPerimeterColumn", perimeterColumnVariations); doorVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockDoor", doorVariations); roomDoorVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRoomDoor", roomDoorVariations); passageColumnVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockDoorColumn", passageColumnVariations); rockVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockRock", rockVariations); ladderVariations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockLadder1", ladderVariations); ladder2Variations = CheckDefault("Daedalus_Resources/3D/Tiles3D/DefaultBlockLadder2", ladder2Variations); } if (!entrancePrefab) { entrancePrefab = Resources.Load("Daedalus_Resources/Shared/Prefabs/DefaultEntrance", typeof(GameObject)) as GameObject; } if (!exitPrefab) { exitPrefab = Resources.Load("Daedalus_Resources/Shared/Prefabs/DefaultExit", typeof(GameObject)) as GameObject; } return(true); }