/// <summary> /// Al morir, reset de la posicion /// <para>Health - 1</para> /// <para>Re-instanciacion del grupo de bombas</para> /// <para>LLamado a reset a Game</para> /// </summary> public void OnDeath() { transform.position = startPos; Game.Get().PlayerDeath(); Destroy(bombGroup); InitBombGroup(); MapInstancer.Get().ResetMap(); }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this.gameObject); } }