private void runRound(int number) { if (number == 6) { endEvent(); } int amount = 120 + (60 * number); int i = amount; while (i != 0) { spawnCircle(number); Thread.Sleep(60000 / amount); i--; } Thread.Sleep(5000); string round = ""; switch (number) { case 1: round = "first"; _map.Broadcast(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("TOURNAMENT_ROUND"), round), 0)); break; case 2: round = "second"; _map.Broadcast(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("TOURNAMENT_ROUND"), round), 0)); break; case 3: round = "three"; _map.Broadcast(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("TOURNAMENT_ROUND"), round), 0)); break; case 4: round = "fourth"; _map.Broadcast(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("TOURNAMENT_ROUND"), round), 0)); break; case 5: round = "ultimate"; _map.Broadcast(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("TOURNAMENT_ROUND"), round), 0)); break; } Thread.Sleep(5000); // Your dropped reward _map.DropItems(generateDrop(_map.Map, 1046, 20, 200 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 1030, 10, 3 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2282, 10, 3 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2514, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2515, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2516, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2517, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2518, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2519, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2520, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2521, 5, 1 * ((number + 1) > 10 ? 10 : (number + 1))).ToList()); foreach (ClientSession session in _map.Sessions) { // Your reward that every player should get } Thread.Sleep(30000); }
private void runRound(int number) { int amount = 120 + (60 * number); int i = amount; while (i != 0) { spawnCircle(number); Thread.Sleep(60000 / amount); i--; } Thread.Sleep(5000); _map.Broadcast(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("METEORITE_ROUND"), number + 1), 0)); Thread.Sleep(5000); // Your dropped reward _map.DropItems(generateDrop(_map.Map, 1046, 20, 200 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 1030, 5, 3 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2282, 5, 3 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2514, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2515, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2516, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2517, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2518, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2519, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2520, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); _map.DropItems(generateDrop(_map.Map, 2521, 2, 1 * ((number + 1) > 3 ? 3 : (number + 1))).ToList()); foreach (ClientSession session in _map.Sessions) { // Your reward that every player should get } Thread.Sleep(30000); }
private void RunRound(int number) { int amount = 120 + (60 * number); int i = amount; while (i != 0) { Observable.Timer(TimeSpan.FromMilliseconds(60000 / amount * i)) .Subscribe(observer => SpawnCircle(number)); i--; } Observable.Timer(TimeSpan.FromSeconds(65)).Subscribe(observer => { _map.Broadcast(UserInterfaceHelper.GenerateMsg( string.Format(Language.Instance.GetMessageFromKey("METEORITE_ROUND"), number + 1), 1)); }); Observable.Timer(TimeSpan.FromSeconds(70)).Subscribe(observer => { // Your dropped reward _map.DropItems(GenerateDrop(_map.Map, 1046, 20, 10000 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems(GenerateDrop(_map.Map, 1030, 10, 3 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems(GenerateDrop(_map.Map, 2282, 10, 3 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2514, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2515, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2516, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2517, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2518, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2519, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2520, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); _map.DropItems( GenerateDrop(_map.Map, 2521, 2, 1 * ((number) > 10 ? 10 : (number))) .ToList()); // ReSharper disable once UnusedVariable //foreach (ClientSession session in _map.Sessions) //{ // Your reward that every player should get //} }); }