예제 #1
0
    public void Initialize(MapHPModel model)
    {
        mWidgetThis.alpha = 1f;
        mMapHPModel       = model;
        float percentage = mMapHPModel.NowValue % mMapHPModel.MaxValue;

        InitializeHPGauge(percentage);
    }
    public void Initialize(MapHPModel model)
    {
        this.mWidgetThis.alpha = 1f;
        this.mMapHPModel       = model;
        float percentage = (float)(this.mMapHPModel.NowValue % this.mMapHPModel.MaxValue);

        this.InitializeHPGauge(percentage);
    }
        private void InitializeBossGauge(MapHPModel mapHPModel)
        {
            GameObject original  = Resources.Load("Prefabs/Common/MapHP/UIMapHP_3") as GameObject;
            UIMapHP    component = Util.Instantiate(original, this.mTransform_BossGaugeArea.get_gameObject(), false, false).GetComponent <UIMapHP>();

            component.Initialize(mapHPModel);
            component.Play();
        }