public void Initialize(MapHPModel model) { mWidgetThis.alpha = 1f; mMapHPModel = model; float percentage = mMapHPModel.NowValue % mMapHPModel.MaxValue; InitializeHPGauge(percentage); }
public void Initialize(MapHPModel model) { this.mWidgetThis.alpha = 1f; this.mMapHPModel = model; float percentage = (float)(this.mMapHPModel.NowValue % this.mMapHPModel.MaxValue); this.InitializeHPGauge(percentage); }
private void InitializeBossGauge(MapHPModel mapHPModel) { GameObject original = Resources.Load("Prefabs/Common/MapHP/UIMapHP_3") as GameObject; UIMapHP component = Util.Instantiate(original, this.mTransform_BossGaugeArea.get_gameObject(), false, false).GetComponent <UIMapHP>(); component.Initialize(mapHPModel); component.Play(); }