public void Kill(MapElementBase target) { if (!IsVisible) { SoundManager.Play("blockChange", DX.DX_PLAYTYPE_BACK); IsVisible = true; } }
public void Kill(MapElementBase target) { if (vanish) { IsActive = false; SoundManager.Play("blockChange", DX.DX_PLAYTYPE_BACK); Map.UpdateElement(); } }
public void Kill(MapElementBase target) { target.Death(); }