/* * OnInspectorGUI * virtual function override * * this overrides the default inspector for or MapEditorScript allowing * for our own custome buttons to be displayed there * * @returns nothing */ public override void OnInspectorGUI() { DrawDefaultInspector(); MapEditorScript myScript = (MapEditorScript)target; //adds in a button to generate a default map //of normal tiles when clicked if (GUILayout.Button("Generate base Map")) { myScript.GenerateBasMap(); } //this button calls a function in MapEditorScript to toggle on and off paint mode if (GUILayout.Button("Toggle paint mode")) { myScript.TogglePaint(); } //these buttons will only display if paint mode is on if (myScript.enablePaint) { if (GUILayout.Button("Slect Empty")) { myScript.SetPaintTypeEmptyTile(); } if (GUILayout.Button("Slect Floor")) { myScript.SetPaintTypeFloorTile(); } if (GUILayout.Button("Slect Wall")) { myScript.SetPaintTypeWALLTile(); } if (GUILayout.Button("Slect Door")) { myScript.SetPaintTypeDoorTile(); } if (GUILayout.Button("Slect Wall Font")) { myScript.SetPaintTypeWALLFONTTile(); } } }
/* * OnInspectorGUI * virtual function override * * this overrides the default inspector for or MapEditorScript allowing * for our own custome buttons to be displayed there * * @returns nothing */ public override void OnInspectorGUI() { DrawDefaultInspector(); MapEditorScript myScript = (MapEditorScript)target; //adds in a button to generate a default map //of normal tiles when clicked if (GUILayout.Button("Generate base Map")) { myScript.GenerateBasMap(); } //this button will call a function to make a simple 5,5 chunk of tiles if (GUILayout.Button("Generate Map Chunk")) { myScript.GenerateMapChunk(); } //this button calls a function in MapEditorScript to toggle on and off paint mode if (GUILayout.Button("Toggle paint mode")) { myScript.TogglePaint(); } //this will go through a map and update its tiles with the latest tile prefab if (GUILayout.Button("Update Tile Prefab")) { myScript.UpdateTilePrefabs(); } //these buttons will only display if paint mode is on if (myScript.enablePaint) { //this paints all the tiles as one specific tile on the chossen map if (GUILayout.Button("Paint All")) { myScript.PaintAll(); } //allows you to paint normal tiles on a map if (GUILayout.Button("Slect Normal")) { myScript.SetPaintTypeNormalTile(); } //allows you to paint damage tiles on a map if (GUILayout.Button("Slect Damage")) { myScript.SetPaintTypeDamageTile(); } //allows you to paint Defense tiles on a map if (GUILayout.Button("Slect Defense")) { myScript.SetPaintTypeDefenseTile(); } //allows you to paint impassible tiles on a map if (GUILayout.Button("Slect Impassable")) { myScript.SetPaintTypeImpassibleTile(); } } }