예제 #1
0
 //只能移除动态类型
 public virtual void UF_RemoveUI(string key)
 {
     if (MapDynamicUI.ContainsKey(key))
     {
         IUIUpdate ui = MapDynamicUI [key];
         if (ui is IReleasable)
         {
             (ui as IReleasable).Release();
         }
         else if (ui is IOnReset)
         {
             (ui as IOnReset).UF_OnReset();
         }
         MapDynamicUI.Remove(key);
     }
 }
예제 #2
0
        //只能更改动态加入的UI UpdateKey
        public bool UF_ChangeUIUpdateKey(string source, string target)
        {
            IUIUpdate ui = this.UF_GetDynamicUI(source);

            if (ui == null)
            {
                Debugger.UF_Warn(string.Format("Change UI UpdateKey Failed,Can not find UI[{0}] in Dynamic", source ?? ""));
                return(false);
            }
            else if (MapDynamicUI.ContainsKey(target))
            {
                Debugger.UF_Warn(string.Format("Change UI UpdateKey Failed,Same UI UpdateKey{0}] Has Exist", target ?? ""));
                return(false);
            }
            ui.updateKey = target;
            //移除原有Key
            MapDynamicUI.Remove(source);
            //添加新key
            MapDynamicUI.Add(target, ui);
            return(true);
        }