public void OpenPlayerInventoryOnly() { UpdateGoldText(); if (!docksInterface.PlayerInventoryOpened) { docksInterface.OpenDocksPanel(false); docksInterface.OpenPlayerInventoryPanel(inventoryManager.GetPlayerInventoryEquipments); mapManager.SetPlayerNotPlayable(); docksInterface.CloseSellerInventoryPanel(); docksInterface.CloseSellerRebuyInventoryPanel(); playerInventoryOnly = true; mapManager.ShipCompoManager.OpenEquipedEquipmentPanel(); } else { docksInterface.CloseDocksPanel(); docksInterface.ClosePlayerInventoryPanel(); mapManager.SetPlayerPlayable(); mapManager.ShipCompoManager.CloseEquipedEquipmentPanel(); } }