public static void WriteLODArrays(MapDisplay.LODArrays lodArrays, IntVector3 chunkPos) { string path = GetDBufferFullPath(chunkPos); for (int i = 0; i < ChunkGenData.LODLevels; ++i) { WriteVoxelGeomDataToFile(lodArrays.lodArrays[i], FilePathForBuffer(path, i)); } }
public ChunkGenData() { lods = new VoxelGenDataMirror[LODLevels][]; displays = MapDisplay.LODArrays.Create(); }