private void BuildMap() { MapDirector director = new MapDirector(mapBuilder); director.Construct(); Map = mapBuilder.Build(); }
public async Task <ActionResult <string> > BuildMap() { if (_context.Maps.Count() > 0) { var a = _context.Maps.First(); return(a.jsonBLocks); } MapBuilder bb = new SmalMapBuilder(); bb.CreateMap(20, 20); bb.AddItems(); bb.Map.CreateBlocksArray(); MapDirector d = new MapDirector(); d.BuildMap(bb); List <Brick> lstb = new List <Brick>(); foreach (var item in bb.Map.Blocks) { if (item.getType() == "Brick") { lstb.Add((Brick)item); } } List <Water> lstw = new List <Water>(); foreach (var item in bb.Map.Blocks) { if (item.getType() == "Water") { lstw.Add((Water)item); } } List <Ground> lstg = new List <Ground>(); foreach (var item in bb.Map.Blocks) { if (item.getType() == "Ground") { lstg.Add((Ground)item); } } string huj = lstb.ToString() + lstw.ToString(); var bbb = Newtonsoft.Json.JsonConvert.SerializeObject(lstb); var bbb2 = Newtonsoft.Json.JsonConvert.SerializeObject(lstw); var bbb3 = Newtonsoft.Json.JsonConvert.SerializeObject(lstg); var cc = bbb + bbb2 + bbb3; bb.Map.jsonBLocks = cc; _context.Maps.Add(bb.Map); _context.SaveChanges(); return(cc); }
public void GameSetup() { scoreboard = new ScoreboardRound(); foreach (Player player in playerList) { scoreboard.AddPlayer(player); } Random rand = new Random(); int r = rand.Next(100); MapDirector mapDirector; if (r < 30) { mapDirector = new MapDirector(new ConcreteMapBuilder()); } else if (r < 60) { mapDirector = new MapDirector(new DefaultMapBuilder()); } else { mapDirector = new MapDirector(new TeleporterMapBuilder()); } Map mapFromCache = Server.GetMapByName(mapDirector.getMap().mapName); //If the map was already generated, clone it //If the map was not generated before, generate it and put a copy of it in cache if (mapFromCache != null) { map = new MapAdapter(mapFromCache); } else { mapDirector.constructMap(); Map temp = mapDirector.getMap(); map = new MapAdapter(temp); Server.AddMap(temp); } Server.current = map.GetMapFacade(); }
public static void BuilderDemo() { Random rand = new Random(); int r = rand.Next(100); MapDirector mapDirector; if (r < 30) { mapDirector = new MapDirector(new ConcreteMapBuilder()); } else if (r < 60) { mapDirector = new MapDirector(new DefaultMapBuilder()); } else { mapDirector = new MapDirector(new TeleporterMapBuilder()); } Console.WriteLine(r); mapDirector.constructMap(); Map map = mapDirector.getMap(); Unit[,] units = map.getUnits(); for (int i = 0; i < map.xSize; i++) { for (int j = 0; j < map.ySize; j++) { if (units[i, j] != null) { Console.Write(units[i, j] + "-"); } else { Console.Write("blank-"); } } Console.WriteLine(); } }