private void Init(MapDescriptorFile MapFile) { this.MapFile = MapFile; BlockWidth = (int)MapFile.BlockWidth; BlockHeight = (int)MapFile.BlockHeight; }
public MapDataLoader(string FileName) { FileDirectory = Path.GetDirectoryName(FileName); FileBaseName = Path.GetFileNameWithoutExtension(FileName); MapDescriptorFile MapFile; using (Stream FileStream = File.Open(FileName, FileMode.Open)) { NetworkReader r = new NetworkReader(FileStream); MapFile = new MapDescriptorFile(); MapFile.Read(r); } Init(MapFile); }
public static void CreateMap(int Width, int Height, TileData[] Tiles, Action <double, string> UpdateLoading, ushort[,] DefaultTiles = null) { UpdateLoading(0.1, $"Creating Map Descriptor..."); DispatchQueue.DispatchIO(() => { if (!Directory.Exists(MapTempPath)) { Directory.CreateDirectory(MapTempPath); } MapDescriptorFile MapFile = new MapDescriptorFile() { BlockWidth = (uint)Math.Ceiling((double)Width / MapDescriptorFile.Block_Size), BlockHeight = (uint)Math.Ceiling((double)Height / MapDescriptorFile.Block_Size) }; int BlocksDone = 0; int Blocks = (int)MapFile.BlockHeight * (int)MapFile.BlockWidth; MapFile.Blocks = new string[MapFile.BlockWidth, MapFile.BlockHeight]; for (int y = 0; y < MapFile.BlockHeight; y++) { for (int x = 0; x < MapFile.BlockWidth; x++) { UpdateLoading(0.1 + 0.5 * (((double)BlocksDone + 1) / Blocks), $"Creating Block {BlocksDone + 1} / {Blocks}..."); int StartX = x * MapDescriptorFile.Block_Size; int StartY = y * MapDescriptorFile.Block_Size; BlockFile Block = new BlockFile() { Width = (ushort)((Width - StartX < MapDescriptorFile.Block_Size) ? Width - StartX : MapDescriptorFile.Block_Size), Height = (ushort)((Height - StartY < MapDescriptorFile.Block_Size) ? Height - StartY : MapDescriptorFile.Block_Size) }; Block.Tiles = new ushort[Block.Width, Block.Height]; for (int yy = 0; yy < Block.Height; yy++) { for (int xx = 0; xx < Block.Width; xx++) { if (DefaultTiles == null) { Block.Tiles[xx, yy] = Tiles[0].Type; } else { Block.Tiles[xx, yy] = DefaultTiles[StartX + xx, StartY + yy]; } } } string FileName = MapDataTempName.Replace("%", $"_{y * MapFile.BlockWidth + x}"); MapFile.Blocks[x, y] = FileName; using (MemoryStream Stream = new MemoryStream()) { NetworkWriter w = new NetworkWriter(Stream); Block.Write(w); File.WriteAllBytes(Path.Combine(MapTempPath, FileName), Stream.ToArray()); } BlocksDone++; } } UpdateLoading(0.7, $"Saving Map Descriptor..."); using (MemoryStream Stream = new MemoryStream()) { NetworkWriter w = new NetworkWriter(Stream); MapFile.Write(w); File.WriteAllBytes(Path.Combine(MapTempPath, MapTempName), Stream.ToArray()); } UpdateLoading(0.8, $"Rasterizing First Block..."); DispatchQueue.DispatchMain(() => { JuixelGame.Shared.ChangeScene(new MapScene(new MapDataLoader(Path.Combine(MapTempPath, MapTempName)), Tiles, JuixelGame.Shared.CurrentScene.Size)); }); }); }