private void LoginAttempt(NetIncomingMessage message, MessageTemplate template) { LoginManagerServer LoginManagerServerUser = Newtonsoft.Json.JsonConvert.DeserializeObject <LoginManagerServer>(template.JsonMessage, new StringEnumConverter()); LoginManagerServerUser.SetUniqueID(message.SenderConnection.RemoteUniqueIdentifier); Console.WriteLine("Login attempt by: " + LoginManagerServerUser.username); NetConnection sender = message.SenderConnection; if (SQLManager.CheckIfExistInSQL(LoginManagerServerUser.username)) { //true if logged in bool success = LoginManagerServerUser.SetupLogin(); Entity e = Scene.FindEntity(LoginManagerServerUser.GetCharacter()._name); if (success && e == null) { Console.WriteLine("Logged in with \"" + LoginManagerServerUser.username + "\" to Database"); string characterString = Newtonsoft.Json.JsonConvert.SerializeObject(LoginManagerServerUser.GetCharacter(), new StringEnumConverter()); MessageTemplate TempMessageTemplate = new MessageTemplate(characterString, MessageType.LoginSuccess); //Returns the character to the player NetOutgoingMessage mvmntMessage = ServerNetworkSceneComponent.GetNetServer().CreateMessage(Newtonsoft.Json.JsonConvert.SerializeObject(TempMessageTemplate, new StringEnumConverter())); sender.SendMessage(mvmntMessage, NetDeliveryMethod.ReliableOrdered, 0); MapContainer.AssignLogin(Scene, LoginManagerServerUser); } else { MessageTemplate temp = new MessageTemplate("Failure.", MessageType.LoginFailure); NetOutgoingMessage mvmntMessage = ServerNetworkSceneComponent.GetNetServer().CreateMessage(Newtonsoft.Json.JsonConvert.SerializeObject(temp, new StringEnumConverter())); sender.SendMessage(mvmntMessage, NetDeliveryMethod.ReliableOrdered, 0); } } else { MessageTemplate temp = new MessageTemplate("Failure.", MessageType.LoginFailure); NetOutgoingMessage mvmntMessage = ServerNetworkSceneComponent.GetNetServer().CreateMessage(Newtonsoft.Json.JsonConvert.SerializeObject(temp, new StringEnumConverter())); sender.SendMessage(mvmntMessage, NetDeliveryMethod.ReliableOrdered, 0); } }