public void InsertMapComponent(MapComponentDao mapComponent) { this.SelectButton(mapComponent.name); this.mapComponent = mapComponent; this.tile = null; this.PrepareTemp(mapComponent.Instantiate().model); }
void Start() { // Buttons this.buttonNew = GameObject.Find("Canvas/Menu/ButtonNew"); this.buttonLoad = GameObject.Find("Canvas/Menu/ButtonLoad"); this.buttonSave = GameObject.Find("Canvas/Menu/ButtonSave"); this.buttonSave.SetActive(false); this.mouseDown = false; this.tile = null; this.mapComponent = null; this.temp = null; this.timeCounter = 0; this.gameComponents = new GameComponents(); this.gameComponents.map = null; this.gameComponents.mapTile = null; this.gameComponents.mapComponent = null; this.components = GameObject.Find("components");; // ScrollView this.tilesView = GameObject.Find("tilesView"); this.mapComponentsView = GameObject.Find("mapComponentsView"); GameObject button, model, tilesContent, mapComponentsContent; tilesContent = GameObject.Find("tilesView/Viewport/Content"); mapComponentsContent = GameObject.Find("mapComponentsView/Viewport/Content"); tilesContent.GetComponent <RectTransform>().sizeDelta = new Vector2(20 + 120 * this.gameComponents.tiles.Count, 0.0f); mapComponentsContent.GetComponent <RectTransform>().sizeDelta = new Vector2(20 + 120 * this.gameComponents.mapComponents.Count, 0.0f); int count = 0; List <string> options = new List <string>(); foreach (TileDao tile in this.gameComponents.tiles.Values) { options.Add(tile.name); button = new GameObject(); button.name = "Button" + tile.name; button.transform.SetParent(tilesContent.transform); button.AddComponent <Button>(); button.AddComponent <Image>(); button.GetComponent <RectTransform>().anchorMin = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().anchorMax = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().pivot = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().localScale = new Vector3(1.0f, 1.0f, 1.0f); button.GetComponent <RectTransform>().localPosition = new Vector3(20.0f + 120 * count, -10.0f, 0.0f); UnityEngine.Events.UnityAction action = () => { InsertTile(tile); }; button.GetComponent <Button>().onClick.AddListener(action); model = GameObject.Instantiate(tile.Instantiate().model); model.transform.SetParent(button.transform); model.AddComponent <RectTransform>(); model.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f); model.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f); model.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); model.GetComponent <RectTransform>().localScale = new Vector3(95.0f, 95.0f, 1.0f); model.GetComponent <RectTransform>().localPosition = new Vector3(50.0f, 0.0f, 0.0f); count++; } count = 0; button = new GameObject(); button.name = "ButtonEmpty"; button.transform.SetParent(mapComponentsContent.transform); button.AddComponent <Button>(); button.AddComponent <Image>(); button.GetComponent <RectTransform>().anchorMin = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().anchorMax = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().pivot = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().localScale = new Vector3(1.0f, 1.0f, 1.0f); button.GetComponent <RectTransform>().localPosition = new Vector3(20.0f + 120 * count, -10.0f, 0.0f); button.GetComponent <Button>().onClick.AddListener(DeleteMapComponent); GameObject text = new GameObject("empty", typeof(Text)); text.gameObject.transform.SetParent(button.transform); text.GetComponent <RectTransform>().sizeDelta = new Vector2(320.0f, 200.0f); text.GetComponent <RectTransform>().anchorMin = new Vector2(0.0f, 0.0f); text.GetComponent <RectTransform>().anchorMax = new Vector2(1.0f, 1.0f); text.GetComponent <RectTransform>().localScale = new Vector3(1.0f, 1.0f, 1.0f); text.GetComponent <RectTransform>().localPosition = new Vector3(0.0f, 0.0f, 0.0f); text.GetComponent <RectTransform>().offsetMin = new Vector2(0.0f, 0.0f); text.GetComponent <RectTransform>().offsetMax = new Vector2(0.0f, 0.0f); text.GetComponent <Text>().font = Font.CreateDynamicFontFromOSFont("Arial", 14); text.GetComponent <Text>().fontSize = 30; text.GetComponent <Text>().fontStyle = FontStyle.Bold; text.GetComponent <Text>().color = Color.red; text.GetComponent <Text>().alignment = TextAnchor.MiddleCenter; text.GetComponent <Text>().text = "X"; count++; foreach (MapComponentDao mapComponent in this.gameComponents.mapComponents.Values) { button = new GameObject(); button.name = "Button" + mapComponent.name; button.transform.SetParent(mapComponentsContent.transform); button.AddComponent <Button>(); button.AddComponent <Image>(); button.GetComponent <RectTransform>().anchorMin = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().anchorMax = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().pivot = new Vector2(0.0f, 0.5f); button.GetComponent <RectTransform>().localScale = new Vector3(1.0f, 1.0f, 1.0f); button.GetComponent <RectTransform>().localPosition = new Vector3(20.0f + 120 * count, -10.0f, 0.0f); UnityEngine.Events.UnityAction action = () => { InsertMapComponent(mapComponent); }; button.GetComponent <Button>().onClick.AddListener(action); model = GameObject.Instantiate(mapComponent.Instantiate().model); model.transform.SetParent(button.transform); model.AddComponent <RectTransform>(); model.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0.5f); model.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 0.5f); model.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f); model.GetComponent <RectTransform>().localScale = new Vector3(95.0f, 95.0f, 1.0f); model.GetComponent <RectTransform>().localPosition = new Vector3(50.0f, -30.0f, 0.0f); count++; } GameObject.Find("Canvas/PanelNewMap/Form/TileDefault/DropdownTiles").GetComponent <Dropdown>().AddOptions(options); // NewMap this.PanelNewMap = GameObject.Find("Canvas/PanelNewMap"); this.PanelNewMap.SetActive(false); this.mapComponentsView.SetActive(false); }