예제 #1
0
        protected override void OnUpdate(GameTime gameTime, IEnumerable <ComponentUpdateResults> results)
        {
            if (elapsed < FADEIN_TIME)
            {
                elapsed += gameTime.ElapsedGameTime.Milliseconds;

                if (elapsed > FADEIN_TIME)
                {
                    MapComponent mapComponent = Owner.FirstComponentOfType <MapComponent>();

                    mapComponent.Initialize();

                    // Aloitetaan komponentin eventtien kuuntelu.
                    mapComponent.MapFinished   += mapComponent_MapFinished;
                    mapComponent.SceneFinished += mapComponent_SceneFinished;
                }
            }
        }
예제 #2
0
        /// <summary>
        /// Luo uuden komponentin datan perusteella.
        /// </summary>
        public MapComponent MakeNew(MapComponentData mapComponentData)
        {
            Type         componentType = null;
            MapComponent mapComponent  = null;

            foreach (string componentNamespace in componentNamespaces)
            {
                componentType = Type.GetType(componentNamespace + "." + mapComponentData.ComponentName);
                if (componentType != null)
                {
                    break;
                }
            }
            if (componentType != null)
            {
                ILayer layer = map.LayerManager.GetLayer <ILayer>(l => l.Name == mapComponentData.LayerName);

                mapComponent = (MapComponent)Activator.CreateInstance(componentType, game, map, layer);

                mapComponent.Initialize(mapComponentData);
            }

            return(mapComponent);
        }