public override void OnInspectorGUI() { DrawDefaultInspector(); MapCampaign _target = (MapCampaign)target; if (GUILayout.Button("Delete")) { MapCampaign.DeleteFile(); } if (GUILayout.Button("Save")) { _target.SaveFile(); } if (GUILayout.Button("Update Nodes")) { _target.FindNodes(); _target.UpdateNodes(); _target.FindArmies(); } //if (GUILayout.Button("Find Nodes")) //{ // _target.FindNodes(); //} //if (GUILayout.Button("Find Armies")) //{ // _target.FindArmies(); //} }
public void ReplayCampaign() { MapCampaign.DeleteFile(); GameSettings.INSTANCE.ResetBattle(); Time.timeScale = 1.0f; SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }
public void EndCampaign() { LoadMainMenu(); MapCampaign.DeleteFile(); }