private void Start() { control_script = GetComponent <ShipControl>(); UIScript = SceneGlobals.ui_script; ship = control_script.myship; cam = GameObject.Find("ShipCamera").GetComponent <Camera>(); mapcam_mv = SceneGlobals.map_camera.GetComponent <MapCameraMouvement>(); act_thrust = 1; act_angular = 1; Switch_Camera(act_cam_num); keys = Globals.bindings; }
private void Start() { Camera camera_component = GetComponent <Camera>(); camera_component.farClipPlane = 1e9f; transform.position = new Vector3(0, 0, -20); scroll_pos = 1; transform.forward = PivotPoint - transform.position; Debug.DrawRay(transform.position, PivotPoint - transform.position, Color.white, 100); bef_pivot_point = PivotPoint; active = this; }