void drawHouse() { m_gtdList = MapBasicData.ReadHouseData(); for (int i = 0; i < m_gtdList.Count; i++) { m_buildManager.CreateHouseObject(m_gtdList[i].name, m_gtdList[i].nId, m_gtdList[i].vec); } }
void initData(mapData md) { if (md.GTDList.Count == 0) { List <GoodsTempData> gtdList = MapBasicData.ReadHouseData(); for (int i = 0; i < gtdList.Count; i++) { md.GTDList.Add(gtdList[i]); } } if (md.m_ftList.Count == 0) { MapBasicData.ReadFloorFile(md.m_ftList); } }