void AddUVs(MapSegmentTile.Tile tile) { Vector2[] uv = MapAtlas.GetUVs(tile.templateColumn, tile.templateRow, (int)tile.rotation); foreach (var u in uv) { //Debug.Log("Adding UV: " + u.x + ", " + u.y); uvs.Add(u); } }
void AddUVs(int column, int row) { Vector2[] uv = MapAtlas.GetUVs(column, row); foreach (var u in uv) { //Debug.Log("Adding UV: " + u.x + ", " + u.y); uvs.Add(u); } }
private void Awake() { GetComponent <MeshFilter>().mesh = mapMesh = new Mesh(); mapMesh.name = "Map Mesh"; vertices = new List <Vector3>(); uvs = new List <Vector2>(); triangles = new List <int>(); colors = new List <Color>(); MapAtlas.Initialize(); }
private void CheckWater() { for (int i = 0; i < mapAtlas.Length; i++) { MapAtlas Mapatlas = Array.Find(mapAtlas, find => find.Color == colors.Find(x => x == mapAtlas[i].Color)); foreach (KeyValuePair <Point, GameObject> tile in tiles) { string composition = TileCheck(tile.Key); SpriteRenderer tileSprite = tile.Value.GetComponent <SpriteRenderer>(); if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("0"); } if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("1"); } if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("2"); } if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("3"); } if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("4"); } if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("5"); } if (composition[1] == 'W' && composition[4] == 'W' && composition[3] == 'E' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("6"); } if (composition[1] == 'W' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("7"); } if (composition[1] == 'W' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("8"); } if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("9"); } if (composition[1] == 'W' && composition[3] == 'E' && composition[4] == 'E' && composition[6] == 'W') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("10"); } if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("11"); } if (composition[1] == 'E' && composition[3] == 'E' && composition[4] == 'W' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("12"); } if (composition[1] == 'E' && composition[3] == 'W' && composition[4] == 'E' && composition[6] == 'E') { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("13"); } if (composition[3] == 'W' && composition[5] == 'E' && composition[6] == 'W') { GameObject go = Instantiate(tile.Value, tile.Value.transform.position, Quaternion.identity, map); go.GetComponent <SpriteRenderer>().sprite = Mapatlas.SpriteAtlas.GetSprite("14"); go.GetComponent <SpriteRenderer>().sortingOrder = 1; } if (composition[1] == 'W' && composition[2] == 'E' && composition[4] == 'W') { GameObject go = Instantiate(tile.Value, tile.Value.transform.position, Quaternion.identity, map); go.GetComponent <SpriteRenderer>().sprite = Mapatlas.SpriteAtlas.GetSprite("15"); go.GetComponent <SpriteRenderer>().sortingOrder = 1; } if (composition[4] == 'W' && composition[6] == 'W' && composition[7] == 'E') { GameObject go = Instantiate(tile.Value, tile.Value.transform.position, Quaternion.identity, map); go.GetComponent <SpriteRenderer>().sprite = Mapatlas.SpriteAtlas.GetSprite("16"); go.GetComponent <SpriteRenderer>().sortingOrder = 1; } if (composition[0] == 'E' && composition[1] == 'W' && composition[3] == 'W') { GameObject go = Instantiate(tile.Value, tile.Value.transform.position, Quaternion.identity, map); go.GetComponent <SpriteRenderer>().sprite = Mapatlas.SpriteAtlas.GetSprite("17"); go.GetComponent <SpriteRenderer>().sortingOrder = 1; } if (composition[1] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[6] == 'W') { int randomChance = UnityEngine.Random.Range(0, 100); if (randomChance < 15) { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("19"); } } if (composition[1] == 'W' && composition[2] == 'W' && composition[3] == 'W' && composition[4] == 'W' && composition[5] == 'W' & composition[6] == 'W') { int randomChance = UnityEngine.Random.Range(0, 100); if (randomChance < 10) { tileSprite.sprite = Mapatlas.SpriteAtlas.GetSprite("20"); } } } } }