예제 #1
0
파일: FrmMap.cs 프로젝트: mzaman07/kot-mono
        private void btnAddLayer_Click(object sender, EventArgs e)
        {
            Map.CLayer layer = _createNewLayer();

            if (layer != null)
            {
                _loadedMap._layers.Add(layer);
                cmbLayers.Items.Add(layer.NAME);
            }
        }
예제 #2
0
파일: FrmMap.cs 프로젝트: mzaman07/kot-mono
        private void btnInsertAfter_Click(object sender, EventArgs e)
        {
            Map.CLayer layer       = _createNewLayer();
            int        insertIndex = cmbLayers.SelectedIndex + 1;

            if (layer != null)
            {
                _loadedMap._layers.Insert(insertIndex, layer);
                cmbLayers.Items.Insert(insertIndex, layer.NAME);
            }
        }
예제 #3
0
        public EditorMode()
        {
            _componentEditor.Visible = true;
            _tileEditor.Visible      = true;

            _controlManager.root = new Actors.Controllers.CEditorInputController();
            _controlManager.actors.Add("btnNew", new Actors.Controllers.CEditorNew());
            _controlManager.actors.Add("btnOpen", new Actors.Controllers.CEditorOpen());
            _controlManager.actors.Add("btnSave", new Actors.Controllers.CEditorSave());

            layers = new Map.CLayer[1];
            Graphics.CSprite startingTexture = new Graphics.CSprite(_tileEditor.defaultTileSet, Graphics.CTextures.textures[_tileEditor.defaultTileSet]);
            layers[0] = new Map.CLayer(ref startingTexture);
        }
예제 #4
0
        public static Texture2D generateLayerImage(Map.CLayer layerToRender, Map.CTile[] tileStrip)
        {
            _tileMapGen = new RenderTarget2D(CGraphics.GPU, layerToRender.width, layerToRender.height);

            CGraphics.GPU.SetRenderTarget(_tileMapGen);
            _tileBatch.Begin();

            foreach (Map.CTile tile in tileStrip)
            {
                _tileBatch.Draw(textures[tile.tileSet].sourceImage, tile.tileCoords, textures[tile.tileSet].getTile((int)tile.atlasCoords.X, (int)tile.atlasCoords.Y), Color.White);
            }

            _tileBatch.End();
            CGraphics.GPU.SetRenderTarget(null);

            return(_tileMapGen);
        }
예제 #5
0
파일: FrmMap.cs 프로젝트: mzaman07/kot-mono
        private Map.CLayer _createNewLayer()
        {
            string layerName = string.Empty;

            if ((layerName = showInputDialog("Add New Layer", "Please Enter a layer name.", "New Layer" + cmbLayers.Items.Count)) == string.Empty)
            {
                return(null);
            }

            if (cmbLayers.Items.Contains(layerName))
            {
                MessageBox.Show("There is already a layer with that name.", "Add New Layer", MessageBoxButtons.OK);
                return(null);
            }

            Map.CLayer layer = new Map.CLayer(_atlasCache);
            layer.NAME = layerName;

            return(layer);
        }