/// <summary>Loads the last loaded scene from the currently active folder</summary> /// <returns>`true` if scene was loaded, otherwise `false`</returns> private bool LoadLastLoadedScene() { var navigated = false; var clearNavigation = !_navigationInProgress; _navigationInProgress = true; try { var nextImage = GetLastLoadedScene(ScenePaths.LastOrDefault()); if (nextImage != default) { nextImage = PathUtils.NormalizePath(Path.Combine(_currentSceneFolder, nextImage)); if (File.Exists(nextImage)) { _currentScenePathCandidate = nextImage; StartCoroutine(Singleton <Studio.Studio> .Instance.LoadSceneCoroutine(nextImage)); navigated = true; } } } finally { if (!navigated) { Logger.LogErrorMessage( $"Error loading last scene from {_currentSceneFolder}"); if (clearNavigation) { _navigationInProgress = false; } } } return(navigated); }