예제 #1
0
 public void OnButtonGainOrStealOneKeyClick()
 {
     if (!Root2dSceneManager._instance.isFriendManor)
     {//一键收取
         var listSeedGrow = Root2dSceneManager._instance.GetListSeedGrow();
         var listRipe     = listSeedGrow.FindAll(x => x.currCropPeriod == SeedGrowComponent.PeriodGrow.Ripe);
         if (listRipe != null && listRipe.Count > 0)
         {
             CSHarvestData csHarvestData = new CSHarvestData();
             for (int i = 0; i < listRipe.Count; i++)
             {
                 CSHarvestStruct csHarvestStruct = new CSHarvestStruct()
                 {
                     SoilId = listRipe[i].tileComponent.SoilId
                 };
                 csHarvestData.HarvestInfo.Add(csHarvestStruct);
             }
             ManorProtocalHelper.ManorHarvest(csHarvestData, async(succ) =>
             {
                 CloseAll();
                 //一键收取特效
                 for (int i = 0; i < listRipe.Count; i++)
                 {
                     int cropId       = listRipe[i].tileComponent.CropGoodId;
                     int gameDefineId = StaticData.configExcel.GetManorCropByCropId(cropId).IdGainGameItem;
                     int addCount     = 0;
                     for (int j = 0; j < succ.HarvestResult.Count; j++)
                     {
                         if (succ.HarvestResult[j].HarvestId == gameDefineId)
                         {
                             addCount = succ.HarvestResult[j].HarvestNum;
                             break;
                         }
                     }
                     PlayItemHarvestEffect(listRipe[i].tileComponent, addCount);
                     int addExp = 0;
                     for (int k = 0; k < succ.HarvestResult.Count; k++)
                     {
                         addExp = succ.HarvestResult[k].HarvestExperience;
                     }
                     PlayExpAnim(listRipe[i].tileComponent, addExp);
                 }
                 for (int i = 0; i < listRipe.Count; i++)
                 {
                     listRipe[i].tileComponent.CropGoodId = 0;
                     //删除
                     Destroy(listRipe[i].gameObject);
                     listRipe[i].tileComponent.SetCurrGoPlant(null);
                     //删除seedGrowCom
                     Root2dSceneManager._instance.RemoveFromListSeedGrow(listRipe[i]);
                 }
                 //更新仓库
                 for (int i = 0; i < succ.HarvestResult.Count; i++)
                 {
                     //更新仓库果实数量
                     StaticData.UpdateWareHouseItem(succ.HarvestResult[i].HarvestId, succ.HarvestResult[i].HarvestNum);
                 }
             });
         }
     }
     else
     {//一键偷取
         ListStealInfo.Clear();
         for (int i = 0; i < listStealClass.Count; i++)
         {
             if (listStealClass[i].isSteal)
             {
                 ListStealInfo.Add(new CSStealStruct()
                 {
                     SoilId = listStealClass[i].SolidId
                 });
             }
         }
         CSStealData csStealData = new CSStealData();
         for (int i = 0; i < ListStealInfo.Count; i++)
         {
             csStealData.StealInfo.Add(ListStealInfo[i]);
         }
         csStealData.StealUid = IdFriend;
         ManorProtocalHelper.StealFriendFruit(csStealData, async(scStealData) =>
         {
             StaticData.DataDot(Company.Cfg.DotEventId.FriendManorStealSucc);
             //已经偷取过的,设置状态为不能偷
             if (scStealData == null)
             {
                 return;
             }
             if (scStealData.StealResult == null)
             {
                 return;
             }
             if (scStealData.StealResult.Count <= 0)
             {
                 return;
             }
             //偷取特效
             CloseAll();
             for (int i = 0; i < scStealData.StealResult.Count; i++)
             {
                 var stealClass = this.listStealClass.Find(x => x.SolidId == scStealData.StealResult[i].SoilId);
                 if (stealClass != null)
                 {
                     //播放特效
                     TileComponent tile = null;
                     for (int j = 0; j < Root2dSceneManager._instance.objPool.transform.childCount; j++)
                     {
                         var tileGo            = Root2dSceneManager._instance.objPool.transform.GetChild(j);
                         TileComponent tileCom = tileGo.GetComponent <TileComponent>();
                         if (tileGo.gameObject.activeInHierarchy && tileCom.SoilId == stealClass.SolidId)
                         {
                             tile = tileGo.GetComponent <TileComponent>();
                             break;
                         }
                     }
                     //设置图片个数
                     int cropId       = tile.CropGoodId;
                     int gameDefineId = StaticData.configExcel.GetManorCropByCropId(cropId).IdGainGameItem;
                     int addCount     = 0;
                     for (int j = 0; j < scStealData.StealResult.Count; j++)
                     {
                         if (scStealData.StealResult[j].StealId == gameDefineId)
                         {
                             addCount = scStealData.StealResult[j].StealNum;
                             break;
                         }
                     }
                     PlayItemHarvestEffect(tile, addCount);
                 }
             }
             for (int i = 0; i < scStealData.StealResult.Count; i++)
             {
                 var stealClass = this.listStealClass.Find(x => x.SolidId == scStealData.StealResult[i].SoilId);
                 if (stealClass != null)
                 {
                     stealClass.isSteal = false;
                 }
                 //更新仓库果实数量
                 StaticData.UpdateWareHouseItem(scStealData.StealResult[i].StealId, scStealData.StealResult[i].StealNum);
             }
             SetFriendManorStealState(this.listStealClass);
         });
     }
 }
예제 #2
0
    public void OnButtonStealClick(SeedGrowComponent willSeedGrowComponent)
    {
        CSStealData   csStealData   = new CSStealData();
        CSStealStruct csStealStruct = new CSStealStruct()
        {
            SoilId = willSeedGrowComponent.tileComponent.SoilId
        };

        csStealData.StealInfo.Add(csStealStruct);
        csStealData.StealUid = IdFriend;
        ManorProtocalHelper.StealFriendFruit(csStealData, async(scStealData) =>
        {
            StaticData.DataDot(Company.Cfg.DotEventId.FriendManorStealSucc);
            //已经偷取过的,设置状态为不能偷
            if (scStealData == null)
            {
                return;
            }
            if (scStealData.StealResult == null)
            {
                return;
            }
            if (scStealData.StealResult.Count <= 0)
            {
                return;
            }
            //偷取特效
            CloseAll();
            //表示能偷
            TileComponent tile = null;
            for (int i = 0; i < Root2dSceneManager._instance.objPool.transform.childCount; i++)
            {
                var tileGo            = Root2dSceneManager._instance.objPool.transform.GetChild(i);
                TileComponent tileCom = tileGo.GetComponent <TileComponent>();
                if (tileGo.gameObject.activeInHierarchy && tileCom.SoilId == scStealData.StealResult[0].SoilId)
                {
                    tile = tileGo.GetComponent <TileComponent>();
                    break;
                }
            }

            int cropId       = tile.CropGoodId;
            int gameDefineId = StaticData.configExcel.GetManorCropByCropId(cropId).IdGainGameItem;
            int addCount     = 0;
            for (int j = 0; j < scStealData.StealResult.Count; j++)
            {
                if (scStealData.StealResult[j].StealId == gameDefineId)
                {
                    addCount = scStealData.StealResult[j].StealNum;
                    break;
                }
            }
            //播放偷取特效
            PlayItemHarvestEffect(tile, addCount);
            for (int i = 0; i < scStealData.StealResult.Count; i++)
            {
                var stealClass = this.listStealClass.Find(x => x.SolidId == scStealData.StealResult[i].SoilId);
                if (stealClass != null)
                {
                    stealClass.isSteal = false;
                }
                //更新仓库果实数量
                StaticData.UpdateWareHouseItem(scStealData.StealResult[i].StealId, scStealData.StealResult[i].StealNum);
            }
            SetFriendManorStealState(this.listStealClass);
        });
    }