void CardVerifyier() { cardsOnTimeLine = GetAllChildren(); int sibilingIndexCurrentCard = card.transform.GetSiblingIndex(); if (!CompareValues(cardsOnTimeLine, sibilingIndexCurrentCard)) { gm.CardDropped(false); sm.CardSignal(false); SortTimeLine(); } else { gm.CardDropped(true); sm.CardSignal(true); sm.Bubbles(); } }