// Use this for initialization void Start() { shareButtonAtHall = transform.Find("/Game_UI/One_UI/ShareOne_Btn").GetComponent <Button>(); GameInfo.isYuanQue = 0; _ArrayAudioSources = GameObject.Find("Audio Source").GetComponent <AudioSource>();/// allBtnVoiceObj(); Screen.sleepTimeout = SleepTimeout.NeverSleep; if (GameInfo.cs.serverType == ServerType.GameServer) { GameInfo.cs.Closed(); GameInfo.cs.serverType = ServerType.ListServer; } Invoke("Timer", 5.0f); userTip.text = null; nickName.text = GameInfo.NickName; ID.text = "ID:" + GameInfo.userID; SendGetRoomCard(); RoomCardNum.text = GameInfo.userRoomCard + ""; LoadImage.Instance.LoadPicture(headimg, headImage); StartCoroutine(Show_NoticeInfo()); GameInfo.isAllreadyStart = false; Recon_Pel = transform.Find("/Game_UI/Two_UI/Recon_Pel").gameObject; //==========================脚本单例==========================// music = gameObject.GetComponent <Manager_Hall>(); managerAudio = GameObject.Find("Main Camera").GetComponent <Manager_HallAudio>(); shareButtonAtHall.onClick.AddListener(OnShareButtonAtHallClick); FICWaringPanel._instance.Hide(); }
// Use this for initialization void Start() { //房卡图片 longOrFang = transform.Find("/Game_UI/One_UI/gold").GetComponent <Image>(); //根据当前的登录类型(龙宝or房卡(?微信)),改变计费单位的图片 ChangeLongOrFang(); //设置场景标签为主界面 GameInfo.sceneWhich = SceneID.Hall; //分享按钮 shareButtonAtHall = transform.Find("/Game_UI/One_UI/ShareOne_Btn").GetComponent <Button>(); shareButtonAtHall.onClick.AddListener(OnShareButtonAtHallClick); // GameInfo.isYuanQue = 0; //获取音乐播放器 _ArrayAudioSources = GameObject.Find("Audio Source").GetComponent <AudioSource>(); //给所有按键绑定音乐播放方法 allBtnVoiceObj(); //禁止休眠 Screen.sleepTimeout = SleepTimeout.NeverSleep; //如果服务器类型是游戏,则变为列表服务器 if (GameInfo.cs.serverType == ServerType.GameServer) { GameInfo.cs.Closed(); GameInfo.cs.serverType = ServerType.ListServer; } //5秒后开始发送心跳包 Invoke("Timer", 5.0f); userTip.text = null; nickName.text = GameInfo.NickName; ID.text = "ID:" + GameInfo.userID; SendGetRoomCard(); RoomCardNum.text = GameInfo.userRoomCard + ""; //加载网络头像,heading是Url,headImage是报错时的预备图片 //2018.3.21为了测试而注释------------------------------------------------------ LoadImage.Instance.LoadPicture(headimg, headImage); // StartCoroutine(Show_NoticeInfo()); //是否已经开始游戏 GameInfo.isAllreadyStart = false; //重连提示 Recon_Pel = transform.Find("/Game_UI/Two_UI/Recon_Pel").gameObject; //==========================脚本单例==========================// music = gameObject.GetComponent <Manager_Hall>(); managerAudio = GameObject.Find("Main Camera").GetComponent <Manager_HallAudio>(); //关闭登录的按钮 //2018.3.21为了测试而注释------------------------------------------------------ FICWaringPanel._instance.Hide(); }