public BuilderUnits(Util.Units type, ManagerUnits managerUnits, InformationUnit informationUnit) { this.informationUnit = informationUnit; this.type = type; this.managerUnits = managerUnits; }
// setup private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerTerrain = GetComponent <ManagerTerrain>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
public void OnDestroy() { if (Toolbox.Instance) { ManagerUpdate.RemoveFrom(this); ManagerUnits.Remove(this); } }
public Main(ManagerUnits managerUnits, ManagerBuildings managerBuildings, ManagerMouse managerMouse) { this.managerUnits = managerUnits; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here _managerMouse = new ManagerMouse(); _managerTiles = new ManagerTiles(); _managerUnits = new ManagerUnits(_managerMouse, _managerTiles); IsMouseVisible = true; base.Initialize(); }
} // called LMB click on panelBot button EndTurn routed through ManagerUI.HandleEntryPointButtonClick() // setup class private void SetReferences() { managerCursor = GetComponent <ManagerCursor>(); managerGame = GetComponent <ManagerGame>(); managerPlayer = GetComponent <ManagerPlayer>(); managerTerrain = GetComponent <ManagerTerrain>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
public BuilderWalls(Builder builder, ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits) { this.builder = builder; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; this.managerUnits = managerUnits; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public Pathfinding(string id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnits) { _id = id; _sprite = sprite; _managerTiles = managerTiles; _path = new List <Vector2>(); _managerUnits = managerUnits; _checkForUnit = true; }
public Main(ManagerUnits managerUnits, ManagerBuildings managerBuildings, ManagerMouse managerMouse, List <ManagerEnemies> managerEnemies) { this.managerUnits = managerUnits; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; this.managerEnemies = managerEnemies; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public BuilderWalls(Peasant peasant, ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits) { this.peasant = peasant; this.managerMouse = managerMouse; this.managerBuildings = managerBuildings; this.managerUnits = managerUnits; managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; }
public BuilderBuildings(Util.Buildings building, Unit builder, ManagerMouse managerMouse, ManagerBuildings managerBuildings, ManagerUnits managerUnits) { this.builder = builder; this.managerMouse = managerMouse; this.managerUnits = managerUnits; this.managerBuildings = managerBuildings; this.building = Buildings.Building.Factory(building, managerMouse, managerBuildings.managerMap, managerUnits); }
private void OnUnitButton(UICallBack callBack) { var dataUnit = callBack.data as DataUnit; if (dataUnit) { dataPlayer.mana.Value -= dataUnit.stats.manaCost; ManagerUnits.Spawn(dataUnit, dataPlayer.side); } }
public void SpawnUnit(DataUnit data) { if (dataPlayer) { coundowns[data] = data.stats.spawnCountdown; dataPlayer.mana.Value -= data.stats.manaCost; ManagerUnits.Spawn(data, dataPlayer.side); Think(); } }
protected override void OnStart() { gameManager = Toolbox.Get <GameManager>(); dataSpell = GetData <DataSpell>(); tower = GetData <DataUnit>(); managerUnits = Toolbox.Get <ManagerUnits>(); StartCoroutine(RainLive(dataSpell.duratation)); transform.position = new Vector2(0.0f, 3.0f); sideTurn = tower.stats.side == Side.right ? Side.left : Side.right; }
private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerBlight = GetComponent <ManagerBlight>(); managerCamera = GetComponent <ManagerCamera>(); managerControls = GetComponent <ManagerControls>(); managerCursor = GetComponent <ManagerCursor>(); managerTerrain = GetComponent <ManagerTerrain>(); managerPlayer = GetComponent <ManagerPlayer>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
protected override void Initialize() { managerBuildings = new ManagerBuildings(managerMouse, managerMap); managerEnemies = new ManagerEnemies(managerMouse, managerMap, managerBuildings); managerUnits = new ManagerUnits(managerMouse, managerMap, managerBuildings, managerEnemies); managerUI = new ManagerUI(managerMouse, managerBuildings, managerUnits); managerCombat = new ManagerCombat(managerUnits, managerEnemies, managerBuildings); camera = new Camera(GraphicsDevice.Viewport); base.Initialize(); }
public void Draw(SpriteBatch spriteBatch, ManagerUnits playerUnits, ManagerUnits botsUnits) { base.Draw(spriteBatch); spriteBatch.DrawString(font, "Resumo ilha " + (Warcraft.ISLAND), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, "Unidades: " + playerUnits.units.Count, new Vector2(100, 140), Color.White); spriteBatch.DrawString(font, "Construções: " + BUILDINGS, new Vector2(100, 160), Color.White); spriteBatch.DrawString(font, "Unidades inimigas: " + botsUnits.units.Count, new Vector2(100, 200), Color.White); spriteBatch.DrawString(font, "Construções inimigas: " + ENEMEY_BUILDINGS, new Vector2(100, 220), Color.White); spriteBatch.DrawString(font, "Esqueletos: " + SKELETONS, new Vector2(100, 260), Color.White); spriteBatch.DrawString(font, "Você desbloqueou: Church", new Vector2(100, 300), Color.White); }
public Building(int tileX, int tileY, int width, int height, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) { this.width = width; this.height = height; this.managerMap = managerMap; this.managerUnits = managerUnits; position = new Vector2(tileX * Warcraft.TILE_SIZE, tileY * Warcraft.TILE_SIZE); target = new Point(tileX + ((width / Warcraft.TILE_SIZE) / 2), tileY + ((height / Warcraft.TILE_SIZE) / 2)); managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; managerMouse.MouseClickEventHandler += ManagerMouse_MouseClickEventHandler; rectangle = new Rectangle((int)position.X, (int)position.Y, width, height); }
public Unit(int tileX, int tileY, int width, int height, int speed, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) { this.width = width; this.height = height; this.speed = speed; pathfinding = new Pathfinding(managerMap); position = new Vector2(tileX * Warcraft.TILE_SIZE, tileY * Warcraft.TILE_SIZE); managerMouse.MouseEventHandler += ManagerMouse_MouseEventHandler; rectangle = new Rectangle((int)position.X, (int)position.Y, width, height); this.managerMap = managerMap; this.managerUnits = managerUnits; progress = new Progress(width, 5); }
public override void Initializer() { ManagerResources.PLAYER_FOOD = 5; managerIsland = new ManagerIsland(managerMouse); managerEnemies = new ManagerEnemies(managerMouse, managerIsland.CurrentMap(), 0); managerPlayerBuildings = new ManagerPlayerBuildings(managerMouse, managerIsland.CurrentMap()); managerPlayerUnits = new ManagerPlayerUnits(managerMouse, managerIsland.CurrentMap(), managerPlayerBuildings, managerEnemies); managerUI = new ManagerUI(managerMouse, managerPlayerBuildings, managerPlayerUnits, null); managerCombat = new ManagerCombat(managerEnemies, managerPlayerUnits, managerPlayerBuildings); increment = 0.1f; fadeOut = 0; showSummary = false; Battleship.move = false; Warcraft.camera.Start(); }
public void StartBattle() { if (dataPlayer) { dataPlayer = GetData <DataPlayer>(); } if (dataPlayer.dataTower.prefab) { tower = dataPlayer.Tower = ManagerUnits.SpawnTower(dataPlayer.dataTower, dataPlayer); var spell = tower.GetData <DataSpell>(); var dataTower = tower.GetData <DataUnit>(); if (dataPlayer.Player && spell && dataTower) { var managerUi = Toolbox.Get <ManagerUI>(); managerUi.BattleButtonSpawn(dataPlayer); managerUi.spell.StartCountdown(spell.countdown); managerUi.OnButtonClick.Where(x => x.buttonPressed == ButtonPressed.spell).Subscribe( delegate (UICallBack uICallBack) { dataTower.OnSpellCast.OnNext(tower); }).AddTo(this); } else if (!dataPlayer.Player) { if (GetData <DataAi>().difficult == Difficult.normal) { dataPlayer.Tower.GetData <DataUnit>().OnSetDamage.Subscribe(delegate(Unit unit) { dataPlayer.Tower.GetData <DataUnit>().OnSpellCast.OnNext(dataPlayer.Tower); }).AddTo(this); } } } }
public void OnAwake() { dataPlayer = actor.GetData <DataPlayer>(); foreach (var item in dataPlayer.squad) { coundowns.Add(item, 0.0f); } dataPlayer.manaMax = dataPlayer.startMaxMana; dataPlayer.mana.Value = 0; manager = Toolbox.Get <GameManager>(); managerUnits = Toolbox.Get <ManagerUnits>(); if (dataPlayer.side == Side.left) { enemyUnits = managerUnits.right; } else { enemyUnits = managerUnits.left; } difficult = actor.GetData <DataAi>().difficult; if (difficult == Difficult.easy) { timeToAction = 5f; } else if (difficult == Difficult.normal) { timeToAction = 3f; } else { timeToAction = 0f; } }
public DarkPortal(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) : base(tileX, tileY, 128, 128, managerMouse, managerMap, managerUnits) { information = new InformationBuilding("Dark Portal", 1000, 0, 0, Util.Units.NONE, 0, Util.Buildings.DARK_PORTAL); Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteBuilding = new List <Sprite>(); // NORMAL spriteBuilding.Add(new Sprite(325, 658, 128, 128)); sprites.Add(AnimationType.WALKING, spriteBuilding); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("normal", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "normal", width, height, false, 0); textureName = "Human Buildings (Summer)"; isBuilding = false; isPlaceSelected = false; isStartBuilding = false; isWorking = true; managerMap.AddWalls(Position, width / 32, height / 32); }
public ChickenFarm(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) : base(tileX, tileY, 64, 64, managerMouse, managerMap, managerUnits) { information = new InformationBuilding("Chicken Farm", 400, 500, 450, Util.Units.PEASANT, 100 * Warcraft.FPS, Util.Buildings.CHICKEN_FARM); Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteBuilding = new List <Sprite>(); // BUILDING spriteBuilding.Add(new Sprite(576, 708, 48, 39)); spriteBuilding.Add(new Sprite(572, 836, 61, 52)); spriteBuilding.Add(new Sprite(398, 73, 63, 59)); spriteBuilding.Add(new Sprite(398, 4, 64, 64)); sprites.Add(AnimationType.WALKING, spriteBuilding); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); animations.Add("building", new Frame(0, 4)); this.animations = new Animation(sprites, animations, "building", width, height, false, information.BuildTime / spriteBuilding.Count); textureName = "Human Buildings (Summer)"; unselected = true; }
public Barracks(int tileX, int tileY, int width, int height, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) : base(tileX, tileY, width, height, managerMouse, managerMap, managerUnits) { ui = new UI.Buildings.Barracks(managerMouse, this); }
public Barracks(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) : base(tileX, tileY, 128, 128, managerMouse, managerMap, managerUnits) { ui = new UI.Buildings.Barracks(managerMouse, this); }
public CityHall(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) : base(tileX, tileY, 128, 128, managerMouse, managerMap, managerUnits) { ui = new UI.Buildings.CityHall(managerMouse, this); }
public ElvenArcher(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerBuildings managerBuildings, ManagerUnits managerUnits) : base(tileX, tileY, 48, 48, 2, managerMouse, managerMap, managerBuildings) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(6, 11, 40, 47)); spriteWalking.Add(new Sprite(5, 85, 42, 49)); spriteWalking.Add(new Sprite(5, 159, 41, 47)); spriteWalking.Add(new Sprite(8, 234, 36, 47)); spriteWalking.Add(new Sprite(5, 308, 41, 46)); // DOWN spriteWalking.Add(new Sprite(241, 17, 44, 42)); spriteWalking.Add(new Sprite(239, 92, 43, 41)); spriteWalking.Add(new Sprite(241, 165, 43, 42)); spriteWalking.Add(new Sprite(247, 238, 38, 41)); spriteWalking.Add(new Sprite(244, 312, 41, 41)); // LEFT spriteWalking.Add(new Sprite(128, 16, 38, 40)); spriteWalking.Add(new Sprite(128, 92, 40, 41)); spriteWalking.Add(new Sprite(129, 164, 39, 41)); spriteWalking.Add(new Sprite(129, 240, 35, 38)); spriteWalking.Add(new Sprite(130, 312, 35, 41)); // UP-RIGHT spriteWalking.Add(new Sprite(67, 12, 42, 45)); spriteWalking.Add(new Sprite(70, 88, 38, 41)); spriteWalking.Add(new Sprite(68, 161, 40, 44)); spriteWalking.Add(new Sprite(65, 230, 41, 46)); spriteWalking.Add(new Sprite(67, 306, 40, 43)); // DOWN-RIGHT spriteWalking.Add(new Sprite(186, 17, 42, 37)); spriteWalking.Add(new Sprite(183, 92, 38, 37)); spriteWalking.Add(new Sprite(184, 165, 40, 38)); spriteWalking.Add(new Sprite(187, 237, 43, 36)); spriteWalking.Add(new Sprite(187, 312, 42, 37)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // UP spriteAttacking.Add(new Sprite(10, 373, 45, 52)); spriteAttacking.Add(new Sprite(10, 452, 44, 48)); // DOWN spriteAttacking.Add(new Sprite(238, 388, 45, 36)); spriteAttacking.Add(new Sprite(237, 460, 45, 39)); // LEFT spriteAttacking.Add(new Sprite(128, 380, 46, 42)); spriteAttacking.Add(new Sprite(130, 455, 39, 40)); // UP-RIGHT spriteAttacking.Add(new Sprite(67, 382, 43, 47)); spriteAttacking.Add(new Sprite(71, 457, 38, 46)); // DOWN-RIGHT spriteAttacking.Add(new Sprite(189, 389, 36, 36)); spriteAttacking.Add(new Sprite(184, 463, 41, 37)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(181, 530, 44, 43)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 2); framesCount.Add(AnimationType.DYING, 1); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.ElvenArcher(managerMouse, this); textureName.Add(AnimationType.WALKING, "Elven Archer"); information = new InformationUnit("Elven Archer", Race.HIGH_ELF, Faction.ALLIANCE, 150, 20, 360, 10, 500, 1, Util.Buildings.BARRACKS, 400, 20, 100, 4, 0, Util.Units.ELVEN_ARCHER); Information = information; }
public Movement(string id, Sprite sprite, ManagerTiles managerTiles, ManagerUnits managerUnit) { _sprite = sprite; _speed = 2; _pathfinding = new Pathfinding(id, sprite, managerTiles, managerUnit); }
public Footman(int tileX, int tileY, ManagerMouse managerMouse, ManagerMap managerMap, ManagerUnits managerUnits) : base(tileX, tileY, 52, 52, 2, managerMouse, managerMap, managerUnits) { Dictionary <AnimationType, List <Sprite> > sprites = new Dictionary <AnimationType, List <Sprite> >(); List <Sprite> spriteWalking = new List <Sprite>(); // UP spriteWalking.Add(new Sprite(22, 10, 31, 40)); spriteWalking.Add(new Sprite(22, 62, 30, 52)); spriteWalking.Add(new Sprite(22, 119, 30, 49)); spriteWalking.Add(new Sprite(23, 182, 29, 37)); spriteWalking.Add(new Sprite(22, 230, 31, 37)); // DOWN spriteWalking.Add(new Sprite(316, 12, 32, 46)); spriteWalking.Add(new Sprite(315, 72, 29, 42)); spriteWalking.Add(new Sprite(316, 128, 30, 44)); spriteWalking.Add(new Sprite(318, 178, 31, 42)); spriteWalking.Add(new Sprite(316, 226, 32, 45)); // LEFT spriteWalking.Add(new Sprite(176, 12, 32, 37)); spriteWalking.Add(new Sprite(168, 73, 45, 37)); spriteWalking.Add(new Sprite(170, 127, 39, 38)); spriteWalking.Add(new Sprite(170, 179, 32, 33)); spriteWalking.Add(new Sprite(169, 226, 35, 34)); // UP-RIGHT spriteWalking.Add(new Sprite(99, 10, 25, 39)); spriteWalking.Add(new Sprite(94, 65, 39, 41)); spriteWalking.Add(new Sprite(95, 123, 32, 40)); spriteWalking.Add(new Sprite(97, 179, 33, 38)); spriteWalking.Add(new Sprite(99, 225, 31, 39)); // DOWN-RIGHT spriteWalking.Add(new Sprite(244, 13, 40, 35)); spriteWalking.Add(new Sprite(240, 74, 43, 40)); spriteWalking.Add(new Sprite(242, 129, 41, 37)); spriteWalking.Add(new Sprite(244, 177, 36, 35)); spriteWalking.Add(new Sprite(244, 227, 38, 31)); sprites.Add(AnimationType.WALKING, spriteWalking); List <Sprite> spriteAttacking = new List <Sprite>(); // UP spriteAttacking.Add(new Sprite(2, 287, 48, 37)); spriteAttacking.Add(new Sprite(15, 335, 32, 58)); spriteAttacking.Add(new Sprite(2, 409, 56, 37)); spriteAttacking.Add(new Sprite(27, 452, 28, 50)); // DOWN spriteAttacking.Add(new Sprite(319, 285, 46, 38)); spriteAttacking.Add(new Sprite(321, 329, 31, 47)); spriteAttacking.Add(new Sprite(313, 398, 51, 47)); spriteAttacking.Add(new Sprite(312, 466, 32, 54)); // LEFT spriteAttacking.Add(new Sprite(172, 275, 33, 49)); spriteAttacking.Add(new Sprite(151, 336, 58, 42)); spriteAttacking.Add(new Sprite(164, 396, 40, 49)); spriteAttacking.Add(new Sprite(173, 466, 47, 35)); // UP-RIGHT spriteAttacking.Add(new Sprite(77, 286, 52, 38)); spriteAttacking.Add(new Sprite(77, 338, 50, 40)); spriteAttacking.Add(new Sprite(78, 396, 55, 49)); spriteAttacking.Add(new Sprite(101, 453, 45, 48)); // DOWN-RIGHT spriteAttacking.Add(new Sprite(248, 275, 22, 48)); spriteAttacking.Add(new Sprite(241, 329, 35, 48)); spriteAttacking.Add(new Sprite(246, 396, 35, 52)); spriteAttacking.Add(new Sprite(233, 467, 61, 33)); sprites.Add(AnimationType.ATTACKING, spriteAttacking); List <Sprite> spriteDie = new List <Sprite>(); spriteDie.Add(new Sprite(236, 533, 47, 40)); sprites.Add(AnimationType.DYING, spriteDie); Dictionary <string, Frame> animations = new Dictionary <string, Frame>(); Dictionary <AnimationType, int> framesCount = new Dictionary <AnimationType, int>(); framesCount.Add(AnimationType.WALKING, 5); framesCount.Add(AnimationType.ATTACKING, 4); framesCount.Add(AnimationType.DYING, 1); animations.Add("up", new Frame(framesCount)); animations.Add("down", new Frame(framesCount)); animations.Add("right", new Frame(framesCount)); animations.Add("left", new Frame(framesCount, true)); animations.Add("upRight", new Frame(framesCount)); animations.Add("downRight", new Frame(framesCount)); animations.Add("upLeft", new Frame(framesCount, true)); animations.Add("downLeft", new Frame(framesCount, true)); animations.Add("dying", new Frame(0, 1)); this.animations = new Animation(sprites, animations, "down", width, height); ui = new UI.Units.Footman(managerMouse, this); textureName.Add(AnimationType.WALKING, "Footman"); information = new InformationUnit("Footman", Race.HUMAN, Faction.ALLIANCE, 60, 6, 360, 10, 600, 1, Util.Buildings.BARRACKS, 60 * Warcraft.FPS, 6, 1, Util.Units.FOOTMAN, 3); Information = information; }