} // update UI info on end turn // setup class private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerControls = GetComponent <ManagerControls>(); managerGame = GetComponent <ManagerGame>(); managerPlayer = GetComponent <ManagerPlayer>(); }
private void SetReferences() { GameObject managersContainer = GameObject.Find(Settings.nameManagersContainerGO); managerControls = managersContainer.GetComponent <ManagerControls>(); // for click functionality managerGame = managersContainer.GetComponent <ManagerGame>(); managerPlayer = managersContainer.GetComponent <ManagerPlayer>(); // for check whether this.TileTerrain is already moused-over managerUI = managersContainer.GetComponent <ManagerUI>(); // for button setup }
private void SetReferences() { managerAssets = GetComponent <ManagerAssets>(); managerBlight = GetComponent <ManagerBlight>(); managerCamera = GetComponent <ManagerCamera>(); managerControls = GetComponent <ManagerControls>(); managerCursor = GetComponent <ManagerCursor>(); managerTerrain = GetComponent <ManagerTerrain>(); managerPlayer = GetComponent <ManagerPlayer>(); managerUI = GetComponent <ManagerUI>(); managerUnits = GetComponent <ManagerUnits>(); }
// setup private void Setup() { managersContainer = GameObject.Find(Settings.nameManagersContainerGO); managerControls = managersContainer.GetComponent <ManagerControls>(); managerGame = managersContainer.GetComponent <ManagerGame>(); }
// setup private void SetReferences(GameObject callingObject) { managerControls = callingObject.GetComponent <ManagerControls>(); managerGame = callingObject.GetComponent <ManagerGame>(); }