예제 #1
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    } // update UI info on end turn

    // setup class
    private void SetReferences()
    {
        managerAssets   = GetComponent <ManagerAssets>();
        managerControls = GetComponent <ManagerControls>();
        managerGame     = GetComponent <ManagerGame>();
        managerPlayer   = GetComponent <ManagerPlayer>();
    }
예제 #2
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    private void SetReferences()
    {
        GameObject managersContainer = GameObject.Find(Settings.nameManagersContainerGO);

        managerControls = managersContainer.GetComponent <ManagerControls>(); // for click functionality
        managerGame     = managersContainer.GetComponent <ManagerGame>();
        managerPlayer   = managersContainer.GetComponent <ManagerPlayer>();   // for check whether this.TileTerrain is already moused-over
        managerUI       = managersContainer.GetComponent <ManagerUI>();       // for button setup
    }
예제 #3
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 private void SetReferences()
 {
     managerAssets   = GetComponent <ManagerAssets>();
     managerBlight   = GetComponent <ManagerBlight>();
     managerCamera   = GetComponent <ManagerCamera>();
     managerControls = GetComponent <ManagerControls>();
     managerCursor   = GetComponent <ManagerCursor>();
     managerTerrain  = GetComponent <ManagerTerrain>();
     managerPlayer   = GetComponent <ManagerPlayer>();
     managerUI       = GetComponent <ManagerUI>();
     managerUnits    = GetComponent <ManagerUnits>();
 }
예제 #4
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파일: Player.cs 프로젝트: neetfreek/ss9k
 // setup
 private void Setup()
 {
     managersContainer = GameObject.Find(Settings.nameManagersContainerGO);
     managerControls   = managersContainer.GetComponent <ManagerControls>();
     managerGame       = managersContainer.GetComponent <ManagerGame>();
 }
예제 #5
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 // setup
 private void SetReferences(GameObject callingObject)
 {
     managerControls = callingObject.GetComponent <ManagerControls>();
     managerGame     = callingObject.GetComponent <ManagerGame>();
 }