public override void LoadContent(ContentManager Content) { managerIsland.LoadContent(Content); managerPlayerUnits.LoadContent(Content); managerPlayerBuildings.LoadContent(Content); managerUI.LoadContent(Content); managerEnemies.LoadContent(Content); SelectRectangle.LoadContent(Content); cursor = Content.Load <Texture2D>("Cursor"); managerMouse.MouseEventHandler += (sender, e) => { if (!start) { start = true; increment = 0.1f; fadeOut = 0; } if (showSummary) { showSummary = false; Battleship.move = false; ManagerBuildings.goldMines.Clear(); Initializer(); LoadContent(Content); } }; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); managerMap.LoadContent(Content); managerUnits.LoadContent(Content); managerEnemies.LoadContent(Content); managerBuildings.LoadContent(Content); managerUI.LoadContent(Content); SelectRectangle.LoadContent(Content); }