private void LoadSave(Save save) { Status.LoadState(save.Hp, save.Items); foreach (var item in Converter.Convert(save.Tiles, save.CenterX, save.CenterY)) { Manager.AddBlockTile(item, false); } foreach (var item in Converter.Convert(save.Fluids, save.CenterX, save.CenterY)) { Manager.AddFluid(item); } MoveScene(save.CenterX / 20 * 20, -(save.CenterY / 20 * 20)); }