internal static void CreateVehicleManagementMenu() { vehicleCheckItem = new NativeItem("Request Status Check", "Requests the dispatch to check the status of the nearest vehicle."); ManagementMenu.Add(vehicleCheckItem); vehicleCheckItem.Activated += VehicleCheckItem_Activated; callForTowTruckItem = new NativeItem("Request Tow Service", "Requests a tow truck from dispatch."); ManagementMenu.Add(callForTowTruckItem); callForTowTruckItem.Activated += CallForTowTruckItem_Activated; callForInsuranceItem = new NativeItem("Request Insurance Pick-up", "Requests insurance service to pick up the nearest vehicle."); ManagementMenu.Add(callForInsuranceItem); callForInsuranceItem.Activated += CallForInsuranceItem_Activated; ManagementMenu.UseMouse = false; ManagementMenu.RotateCamera = true; }
public static void CreatePedManagementMenu() { itemCheckId = new NativeItem("Request Status Check", "Requests status check of the nearest ped from dispatch."); itemFollow = new NativeItem("Ask to Follow", "Asks the nearest ped to follow the player."); itemGrab = new NativeItem("Grab Nearest Ped", "Grabs the nearest ped."); itemCallTaxi = new NativeItem("Request Taxi Escort", "Requests a taxi to pick up the target."); itemRequestCoroner = new NativeItem("Request Coroner Unit", "Calls a coroner to deal with all nearby dead people."); ManagementMenu.Add(itemCheckId); ManagementMenu.Add(itemCallTaxi); ManagementMenu.Add(itemRequestCoroner); ManagementMenu.Add(itemGrab); ManagementMenu.Add(itemFollow); itemCheckId.Activated += ItemCheckId_Activated; itemCallTaxi.Activated += ItemCallTaxi_Activated; itemRequestCoroner.Activated += ItemRequestCoroner_Activated; itemGrab.Activated += ItemGrab_Activated; itemFollow.Activated += ItemFollow_Activated; }