public AnimSkin(IResourceManager resourceManager, ManagedList<AnimBone> b) { this.bones = b; this.resourceManager = resourceManager; this.skeleton = new ResourceReference(AnimSkel.TypeHash, resourceManager, this); this.skeletonModel = new ResourceReference(Model.TypeHash, resourceManager, this); }
/// <summary> /// Collects all available tuners from the device. /// </summary> private void fetchTuners() { tuners = new ManagedList<V4LTuner>(); v4l2_tuner cur = new v4l2_tuner(); cur.index = 0; while (ioControl.GetTuner(ref cur) == 0) { tuners.Add(new V4LTuner(this, cur.index, cur.type)); cur.index++; } }
/// <summary> /// Collects all available video outputs from the device. /// </summary> private void fetchOutputs() { outputs = new ManagedList<V4LOutput>(); v4l2_output cur = new v4l2_output(); cur.index = 0; while (ioControl.EnumerateOutputs(ref cur) == 0) { outputs.Add(new V4LOutput(cur)); cur.index++; } }
/// <summary> /// Collects all available TV standards from the device. /// </summary> private void fetchStandards() { standards = new ManagedList<V4LStandard>(); v4l2_standard cur = new v4l2_standard(); cur.index = 0; while (ioControl.EnumerateStandards(ref cur) == 0) { standards.Add(new V4LStandard(cur)); cur.index++; } }
/// <summary> /// Collects all available video inputs from the device. /// </summary> private void fetchInputs() { inputs = new ManagedList<V4LInput>(); v4l2_input cur = new v4l2_input(); cur.index = 0; while (ioControl.EnumerateInputs(ref cur) == 0) { inputs.Add(new V4LInput(this, cur)); cur.index++; } }
/// <summary> /// Collects all available audio inputs from the device. /// </summary> private void fetchAudioInputs() { audioInputs = new ManagedList<V4LAudioInput>(); v4l2_audio cur = new v4l2_audio(); cur.index = 0; while (ioControl.EnumerateAudioInputs(ref cur) == 0) { audioInputs.Add(new V4LAudioInput(this, cur)); cur.index++; } }
/// <summary> /// Destruye todo el modelo y lo deja limpio /// </summary> /// <TODO>Modified, Save, Load</TODO> public void Reset() { try { this.undoManager = new UndoManager(this); undoManager.Enabled = false; this.abstractCases = new ManagedList<Canguro.Model.Load.AbstractCase>(); abstractCases.ElementRemoved += new ManagedList<AbstractCase>.ListChangedEventHandler(abstractCases_ElementRemoved); this.activeLoadCase = null; this.areaList = new ItemList<AreaElement>(); this.constraintList = new ManagedList<Constraint>(); this.isLocked = false; this.jointList = new ItemList<Joint>(); this.layers = new ItemList<Layer>(); layers.ElementRemoved += new ManagedList<Layer>.ListChangedEventHandler(layers_ElementRemoved); this.lineList = new ItemList<LineElement>(); this.loadCases = new ManagedDictionary<string, LoadCase>(); loadCases.ElementRemoved += new ManagedDictionary<string, LoadCase>.ListChangedEventHandler(loadCases_ElementRemoved); this.summary = new ModelSummary(this); this.designOptions = new List<DesignOptions>(); designOptions.Add(NoDesign.Instance); designOptions.Add(new LRFD99()); designOptions.Add(new ACI318_02()); designOptions.Add(new ASD01()); designOptions.Add(new RCDF2001()); designOptions.Add(new UBC97_ASD()); designOptions.Add(new UBC97_LRFD()); designOptions.Add(new UBC97_Conc()); steelDesignOptions = NoDesign.Instance; concreteDesignOptions = NoDesign.Instance; coldFormedDesignOptions = NoDesign.Instance; aluminumDesignOptions = NoDesign.Instance; this.results = new Canguro.Model.Results.Results(0); // Layer es un Item y todos los Items asignan su propiedad layer // de acuerdo a ActiveLayer, por lo que hay que asignarla en null // antes de crear el primer Layer, root de todos los demás activeLayer = null; Layer rootLayer = new Layer(Culture.Get("defaultLayerName")); ActiveLayer = rootLayer; activeLoadCase = new LoadCase(Culture.Get("defaultLoadCase"), LoadCase.LoadCaseType.Dead); activeLoadCase.SelfWeight = 1.0f; loadCases.Add(activeLoadCase.Name, activeLoadCase); AnalysisCase anc = new Canguro.Model.Load.AnalysisCase(Culture.Get("defaultLoadCase")); AbstractCases.Add(anc); if (anc != null) { StaticCaseProps props = anc.Properties as StaticCaseProps; if (props != null) { List<StaticCaseFactor> list = props.Loads; list.Add(new StaticCaseFactor(ActiveLoadCase)); props.Loads = list; } } MaterialManager.Instance.Initialize(); SectionManager.Instance.Initialize(ref sections); sections.ElementRemoved += new Catalog<Canguro.Model.Section.Section>.ListChangedEventHandler(sections_ElementRemoved); this.currentPath = ""; foreach (Canguro.Model.UnitSystem.UnitSystem us in UnitSystemsManager.Instance.UnitSystems) if (Properties.Settings.Default.UnitSystem.Equals(us.GetType().Name)) UnitSystemsManager.Instance.CurrentSystem = us; viewManager = Canguro.View.GraphicViewManager.Instance; modified = false; } catch (Exception e) { Console.WriteLine(e.StackTrace); throw e; } finally { if (ModelReset != null) ModelReset(this, EventArgs.Empty); undoManager.Enabled = true; } }
private AnimKeyFrame(ManagedList<AnimBone> b) { this.bones = b; }
public AnimSkel(ManagedList<AnimBone> b) { this.bones = b; }