// Start is called before the first frame update void Start() { mapManager = FindObjectOfType <ManageMap>(); UIManager = FindObjectOfType <ManageUI>(); tileObjectManager = FindObjectOfType <ManageTileObjects>(); tileObjectUIManager = tileObjectManager.GetComponent <TileObjectUIManager>(); selector = Instantiate(selectorPrefab); }
private void OnEnable() { tileObjectManager = FindObjectOfType <ManageTileObjects>(); tileObject = GetComponent <TileObject>(); }