public void CheckDisplayRange(Vector3Int playerTarget) { if (enemyCellPosition == playerTarget && !player.GetComponent <AbilityController>().laserState&& !shotIncoming && !abilityController.abilityActive) { mapManager.ShowFlats(thisEnemyName, enemyCellPosition, gameObject); } }
void Update() { if (Input.GetMouseButtonDown(0) && !uiControler.IsPaused) //This operation is initiated by the player clicking the fire button. //if (Input.touchCount>0&&!uiControler.IsPaused) //This operation is initiated by the player clicking the fire button. { touch = Input.GetTouch(0); touchPosition = Camera.main.ScreenToWorldPoint(touch.position); //clickPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); foreach (GameObject enemy in enemies) { if (enemy.GetComponent <EnemyShipControl>().HighlightEnabled&& enemy.GetComponent <EnemyShipControl>().enemyCellPosition != gridLayout.WorldToCell(touchPosition)) //if (enemy.GetComponent<EnemyShipControl>().HighlightEnabled && enemy.GetComponent<EnemyShipControl>().enemyCellPosition != gridLayout.WorldToCell(ClickPosition)) { mapManager.ShowFlats(enemy.GetComponent <EnemyShipControl>().thisEnemyName, enemy.GetComponent <EnemyShipControl>().enemyCellPosition, enemy, false); } } //Debug.Log(Input.mousePosition); //Debug.Log(touch.position); //Debug.Log("Screen height " + Screen.height + " Screen width " + Screen.width); //Debug.Log("% Screen height " + touch.position.y/Screen.height + " % Screen width " + touch.position.x / Screen.width); //float percentageScreenHeight = Input.mousePosition.y / Screen.height; float percentageScreenHeight = touch.position.y / Screen.height; //Debug.Log(percentageScreenHeight); if (percentageScreenHeight > 0.1 && percentageScreenHeight < 0.9) { if (!touchEnded) { touchRegistered = false; movementController.TouchRegistered = touchRegistered; } //mouseClicked = true; if (touch.phase == TouchPhase.Began) { //Debug.Log("Click Manager hears the touch"); touchRegistered = true; touchEnded = false; movementController.TouchRegistered = touchRegistered; } if (touch.phase == TouchPhase.Moved) { touchRegistered = false; movementController.TouchRegistered = touchRegistered; } if (touch.phase == TouchPhase.Ended) { touchEnded = true; touchRegistered = false; movementController.TouchRegistered = touchRegistered; } if (TouchRegistered) { foreach (GameObject enemy in enemies) { if (!enemy.GetComponent <EnemyShipControl>().CheckShotRunning) { enemy.GetComponent <EnemyShipControl>().CheckDisplayRange(gridLayout.WorldToCell(touchPosition)); //enemy.GetComponent<EnemyShipControl>().CheckDisplayRange(gridLayout.WorldToCell(ClickPosition)); } } } } else { //mouseClicked = false; touchRegistered = false; movementController.TouchRegistered = touchRegistered; } } else { //mouseClicked = false; touchRegistered = false; movementController.TouchRegistered = touchRegistered; } if (timer > 0) { timer -= Time.deltaTime; } else { waitForQuarterSec = false; } }