private void RebindComplete() { UpdateUI(); rebindingOperation.Dispose(); // Binding des actions des autres map liées for (int i = 1; i < action.Count; i++) { action[i].action.ApplyBindingOverride(index, action[0].action.bindings[index].effectivePath); } startRebindObject.SetActive(true); waitingForInputObject.SetActive(false); pI.currentActionMap.Enable(); ManageBindings.Save(pI); }
private void Awake() { // GESTION DES CONTROLES ManageBindings.Load(pI); }