public GameState(ManagableMap map, SCG.IReadOnlyList<MobileInstance> mobiles, EventManager eventManager) { Map = map; Mobiles = mobiles; EventManager = eventManager; }
public static InvalidOperationException BadSpawn(ManagableMap map, int spawnX) { return new InvalidOperationException( $"Failed to spawn at x={spawnX} in map." ); }
public static InvalidOperationException BadSpawn(ManagableMap map, int spawnX) { return(new InvalidOperationException( $"Failed to spawn at x={spawnX} in map." )); }
public GameState(ManagableMap map, SCG.IReadOnlyList <MobileInstance> mobiles, EventManager eventManager) { Map = map; Mobiles = mobiles; EventManager = eventManager; }