public Tank ToTech(Vector3 position, Quaternion rotation) { var spawnParams = new ManSpawn.TankSpawnParams() { forceSpawn = true, grounded = true, position = position, rotation = rotation, placement = ManSpawn.TankSpawnParams.Placement.PlacedAtPosition, techData = new TechData() { Name = this.Name, m_CreationData = new TechData.CreationData(), m_BlockSpecs = new List <TankPreset.BlockSpec>() } }; /*var root = this.Blocks.First(b => b.IsRootBlock); * this.Blocks.Remove(root); * var rblock = root.ToBlock(position - Vector3.one, rotation); * rblock.trans.localPosition = root.Position; * cachedLocalRotation.SetValue(rblock, root.OrthoRotation, null); * var rblockspec = new TankPreset.BlockSpec(); * rblockspec.InitFromBlockState(rblock, true); * spawnParams.techData.m_BlockSpecs.Add(rblockspec); * * rblock.visible.RemoveFromGame();*/ foreach (var b in Blocks) { var rB = b.ToBlock(position - Vector3.one, rotation); rB.trans.localPosition = b.Position; cachedLocalRotation.SetValue(rB, b.OrthoRotation, null); var rBSpec = new TankPreset.BlockSpec(); rBSpec.InitFromBlockState(rB, true); spawnParams.techData.m_BlockSpecs.Add(rBSpec); rB.visible.RemoveFromGame(); } var tech = ManSpawn.inst.SpawnUnmanagedTank(spawnParams); var blockman = tech.blockman; foreach (var b in Blocks) { var block = blockman.GetBlockAtPosition(b.Position); block.trans.localPosition = b.localPosition; block.trans.localEulerAngles = b.localEulerAngles; block.trans.localScale = b.localScale; } /*Blocks.Add(root); * * var blocks = tech.blockman.GetLowestBlocks(); * foreach (var b in blocks) * { * var jb = Blocks.First(bb => bb.Position == b.cachedLocalPosition); * b.trans.localEulerAngles = jb.localEulerAngles; * b.trans.localPosition = jb.localPosition; * b.trans.localScale = jb.localScale; * }*/ return(tech); }
private void DoWindow(int id) { scrollPos = GUILayout.BeginScrollView(scrollPos); foreach (var image in Directory.GetFiles(Path.GetFullPath(ColorBlockMod.TechArtFolder), "*.png")) { if (GUILayout.Button(Path.GetFileNameWithoutExtension(image), new GUIStyle(GUI.skin.button) { richText = true, alignment = TextAnchor.MiddleLeft })) { path = image; } } GUILayout.EndScrollView(); GUILayout.TextField(path); useModBlock = GUILayout.Toggle(useModBlock, "Use mod block"); if (!useModBlock) { useFlesh = GUILayout.Toggle(useFlesh, "Use flesh blocks"); } if (GUILayout.Button("Load")) { try { Texture2D image = new Texture2D(0, 0); image.LoadImage(File.ReadAllBytes(path)); if (image.width <= 64 && image.height <= 64) { blocks = new List <Temp>(); Vector3 position = Singleton.playerTank.trans.position; Quaternion rotation = Singleton.playerTank.trans.rotation; TankBlock root = Singleton.Manager <ManSpawn> .inst.SpawnBlock(BlockTypes.GSOCockpit_111, Vector3.zero, rotation); root.trans.localPosition = Vector3.zero; var spawnParams = new ManSpawn.TankSpawnParams() { forceSpawn = true, grounded = true, position = position, rotation = rotation, placement = ManSpawn.TankSpawnParams.Placement.PlacedAtPosition, techData = new TechData() { Name = Path.GetFileNameWithoutExtension(path), m_CreationData = new TechData.CreationData(), m_BlockSpecs = new List <TankPreset.BlockSpec>() } }; spawnParams.techData.m_BlockSpecs.Add(TankPreset.GetBlockSpec(root, false)); for (int x = 0; x < image.width; x++) { for (int y = 0; y < image.height; y++) { if (x == 0 && y == 0) { continue; } var c = image.GetPixel(x, y); var type = (BlockTypes)7000; if (!useModBlock) { var sw = float.MaxValue; var cc = Color.white; foreach (var color in color_blocks.Keys.ToList()) { if (!useFlesh && color_blocks[color].ToString().Contains("Flesh")) { continue; } var w = (float)Math.Sqrt(Math.Pow(c.r - color.r, 2) + Math.Pow(c.g - color.g, 2) + Math.Pow(c.b - color.b, 2)); if (w < sw) { sw = w; cc = color; } } type = color_blocks[cc]; } TankBlock b = Singleton.Manager <ManSpawn> .inst.SpawnBlock(type, new Vector3(x, y, 0), rotation); b.trans.localPosition = new Vector3(x, y, 0); if (useModBlock) { b.GetComponent <ModuleColor>().Color = c; } spawnParams.techData.m_BlockSpecs.Add(TankPreset.GetBlockSpec(b, false)); b.RemoveFromNetworkedGame(); } } tech = ManSpawn.inst.SpawnUnmanagedTank(spawnParams); Tank playerTank = Singleton.playerTank; Singleton.Manager <ManTechs> .inst.SetPlayerTank(null, true); playerTank.RemoveFromNetworkedGame(); Singleton.Manager <ManTechs> .inst.SetPlayerTank(tech, true); } } catch (Exception e) { Console.WriteLine(e); } visible = false; } if (GUILayout.Button("Cancel")) { visible = false; } GUI.DragWindow(); }