public void increaseLevel() { int currentLevelIndex = levels.IndexOf(currentLevel); if (currentLevelIndex < levels.Count - 1) { CurrentLevel = levels[currentLevelIndex + 1]; } }
private bool canUpgradeMaki() { if (maki != null) { MakiData makiData = maki.GetComponent <MakiData>(); MakiLevel nextLevel = makiData.getNextLevel(); if (nextLevel != null) { return(GameManager.ingredients >= nextLevel.cost); } } return(false); }
void OnEnable() { CurrentLevel = levels[0]; }