예제 #1
0
    public void increaseLevel()
    {
        int currentLevelIndex = levels.IndexOf(currentLevel);

        if (currentLevelIndex < levels.Count - 1)
        {
            CurrentLevel = levels[currentLevelIndex + 1];
        }
    }
예제 #2
0
 private bool canUpgradeMaki()
 {
     if (maki != null)
     {
         MakiData  makiData  = maki.GetComponent <MakiData>();
         MakiLevel nextLevel = makiData.getNextLevel();
         if (nextLevel != null)
         {
             return(GameManager.ingredients >= nextLevel.cost);
         }
     }
     return(false);
 }
예제 #3
0
 void OnEnable()
 {
     CurrentLevel = levels[0];
 }