public void ClearScreen() { screen.GiveCaller(this); for (int i = 0; i < 28; i++) { for (int j = 0; j < 28; j++) { screenData[i][j].GetComponent <SpriteRenderer>().color = eraseColor; } } }
public void CustomStart() { NN = manager.GetComponent <NeuralNetwork>(); parser = manager.GetComponent <UbyteParser>(); screen = gameObject.GetComponent <MakeScreen>(); eraseColor = Color.white; screen.GiveCaller(this); pixelData = new byte[784]; }