Make(DojoMemberCollection members, MakeMode style) { Dictionary <int, DojoMember> dic; DojoMember member; if (members == null || members.Count == 0) { return(new Dictionary <int, DojoMember>()); } if (members.Count > 0 && members[0].isPlaceHolder) { throw new TreeMakerException("Members must not be placeholders."); } dic = new Dictionary <int, DojoMember>(members.Count); for (int i = 0; i < members.Count; i++) { dic.Add(members[i].iD, members[i]); } for (int i = 0; i < members.Count; i++) { member = members[i]; if (member.parent != null) { member.parent = dic[member.parent.iD]; if (member.parent.subMembers == null) { member.parent.subMembers = new DojoMemberCollection(); } member.parent.subMembers.Add(member); } } if (style == MakeMode.Collapse) { for (int i = 0; i < members.Count; i++) { if (members[i].parent == null) { dic.Remove(members[i].iD); } } } return(dic); }
Make(DojoMemberTypeTemplateCollection templates, MakeMode style) { Dictionary <int, DojoMemberTypeTemplate> dic; DojoMemberTypeTemplate template; if (templates == null || templates.Count == 0) { return(new Dictionary <int, DojoMemberTypeTemplate>()); } if (templates.Count > 0 && templates[0].isPlaceHolder) { throw new TreeMakerException("Templates must not be placeholders."); } dic = new Dictionary <int, DojoMemberTypeTemplate>(templates.Count); for (int i = 0; i < templates.Count; i++) { dic.Add(templates[i].iD, templates[i]); } for (int i = 0; i < templates.Count; i++) { template = templates[i]; if (template.parent != null) { template.parent = dic[template.parent.iD]; if (template.parent.subTemplates == null) { template.parent.subTemplates = new DojoMemberTypeTemplateCollection(); } template.parent.subTemplates.Add(template); } } if (style == MakeMode.Collapse) { for (int i = 0; i < templates.Count; i++) { if (templates[i].parent == null) { dic.Remove(templates[i].iD); } } } return(dic); }
public void CreateDataStart(int floorNum) { this.floorNum = floorNum; nowWeightPoint = new WeightPoint(); mode = MakeMode.MakeDataMode; areaDataList = new List<AreaData>(); enemyDataList = new List<EnemyPositionData>(); MakeUpPoint(); }
public void CreateStart() { nowWeightPoint = new WeightPoint(); mode = MakeMode.MakeSceneMode; MakeUpPoint(); }