private void RefreshObject(object o, bool exists) { //or from known descendancy var knownDescendancy = _activator.CoreChildProvider.GetDescendancyListIfAnyFor(o); //if it is a root object maintained by this tree and it exists if (MaintainRootObjects != null && MaintainRootObjects.Contains(o.GetType()) && exists) { //if tree doesn't yet contain the object if (!Tree.Objects.Cast <object>().Contains(o)) { Tree.AddObject(o); //add it return; } } if (!exists) { //remove it Tree.RemoveObject(o); } if (!IsHiddenByFilter(o)) { //By preference refresh the parent that way we deal with hierarchy changes if (knownDescendancy != null) { var lastParent = knownDescendancy.Parents.LastOrDefault(p => Tree.IndexOf(p) != -1); //does tree have parent? if (lastParent != null) { Tree.RefreshObject(lastParent); //refresh parent } else //Tree has object but not parent, bad times, maybe BetterRouteExists? Refresh the object if it exists if (exists) { Tree.RefreshObject(o); } } else //if we have the object if (Tree.IndexOf(o) != -1 && exists) { Tree.RefreshObject(o); //it exists so refresh it! } } }
private void RefreshObject(object o, bool exists) { //or from known descendancy var knownDescendancy = _activator.CoreChildProvider.GetDescendancyListIfAnyFor(o); //if it is a root object maintained by this tree and it exists if (MaintainRootObjects != null && MaintainRootObjects.Contains(o.GetType()) && exists) { //if tree doesn't yet contain the object if (!Tree.Objects.Cast <object>().Contains(o)) { Tree.AddObject(o); //add it return; } } if (ShouldClearPinFilterOnRefresh(o, exists)) { _pinFilter.UnApplyToTree(); } if (!exists) { //clear the current selection (if the object to be deleted is selected) if (Tree.IsSelected(o)) { Tree.SelectedObject = null; Tree.SelectedObjects = null; } //remove it from tree Tree.RemoveObject(o); } if (!IsHiddenByFilter(o)) { //By preference refresh the parent that way we deal with hierarchy changes if (knownDescendancy != null) { var lastParent = knownDescendancy.Parents.LastOrDefault(p => Tree.IndexOf(p) != -1); //does tree have parent? if (lastParent != null) { Tree.RefreshObject(lastParent); //refresh parent } else if (Tree.IndexOf(o) != -1) { //Tree has object but not parent, bad times, maybe BetterRouteExists? Tree.RebuildAll(true); } } else //if we have the object if (Tree.IndexOf(o) != -1 && exists) { Tree.RefreshObject(o); //it exists so refresh it! } } }