예제 #1
0
    void OnClickSkillNpc(ButtonScript obj, object args, int param1, int param2)
    {
//		if(MainbabyListUI.babyObj !=null)
//			MainbabyListUI.babyObj.SetActive (false);
        MainbabySkillNpc.ShowMe();
        //npcObj.SetActive (true);
    }
예제 #2
0
    void OnMainClick(ButtonScript obj, object args, int param1, int param2)
    {
        this.gameObject.SetActive(false);
        switch ((RaiseType)param1)
        {
        case RaiseType.RT_RaiseBaby:
            MainbabyUI.SwithShowMe();
            break;

        case RaiseType.RT_RaisePlayer:
            PlayerPropertyUI.SwithShowMe();
            break;

        case RaiseType.RT_RaiseSkill:
            MainbabySkillNpc.SwithShowMe();
            break;

        case RaiseType.RT_RaiseEquip:
            CompoundUI.SwithShowMe(true);
            break;

        case RaiseType.RT_PartnerCollect:
            EmployessControlUI.SwithShowMe();
            break;

        case RaiseType.RT_PartnerBattle:
            EmployessControlUI.SwithShowMe(2);
            break;

        case RaiseType.RT_PartnerRaise:
            EmployessControlUI.SwithShowMe(3);
            break;

        case RaiseType.RT_PartnerEquip:
            EmployessControlUI.SwithShowMe(3);
            break;

        default:
            break;
        }
    }
예제 #3
0
 private void OnSkillBtn(ButtonScript obj, object args, int param1, int param2)
 {
     MainbabySkillNpc.ShowMe();
     //MainBabyPanle.ShowMe ();
 }