private void OnTriggerExit(Collider other) { var enemy = other.GetComponent <Main_Enemy>(); if (enemy != null && _TargetEnemy == enemy) { _TargetEnemy = null; } }
private void OnTriggerEnter(Collider other) { var enemy = other.GetComponent <Main_Enemy>(); if (enemy != null) { _TargetEnemy = enemy; } var enemyAI = other.GetComponent <EnemyNavMesh>(); if (enemyAI != null) { _EnemyAI = enemyAI; } }