예제 #1
0
    public MainUIConfig()
    {
        prefab_Path = "MainUI";

        View  = new MainUI();
        Ctrl  = new MainUICtrl();
        Model = new MainUIModel();

        layer = ENUM_UILayer.Normal;
        InitConfig();
    }
예제 #2
0
 void Awake()
 {
     _instance      = this; //单例
     Time.timeScale = 1;    //解决暂停返回主菜单再次开始游戏还处于暂停状态bug
 }