// Update is called once per frame void FixedUpdate() { if (isPaused == false) { countDownTimer(); if (roundTimeHasStarted && !timerIsOver) { roundTimeLeft -= Time.deltaTime; mainTimer.updateMainTimerText(roundTimeLeft); actionTimeLeft -= Time.deltaTime; if (actionTimeLeft <= 0) { controller.roundOver(); } if (roundTimeLeft <= 0) { controller.GameOver(); timerIsOver = true; } } } }
// Update is called once per frame void FixedUpdate() { if (isPaused == false) { if (!countDownTimerIsOver) { countDownTimer(); } if (roundTimeHasStarted && !timerIsOver) { roundTimeLeft -= Time.deltaTime; totalTime += Time.deltaTime; mainTimerText.updateMainTimerText(roundTimeLeft); survivalModeTotalTimerText.updateTotalTimerText(totalTime); if (roundTimeLeft <= 0) { controller.GameOver(); timerIsOver = true; } } } }