public async void ShowPrompt_ClosingWithGameStillOpened(Action successAction)
        {
            await Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Background, new Action(async() =>
            {
                var title = MainThread.FindResource("Dialog_CloseGame_Title") as string;
                var content = MainThread.FindResource("Dialog_CloseGame_Text") as string;

                var result = await DialogPrompt.ShowDialog_YesNoCancel(title, content);

                if (result == System.Windows.Forms.DialogResult.Yes)
                {
                    LauncherModel.Default.GameManager.GameProcess.Kill();
                    AllowedToCloseWithGameOpen = true;
                    if (successAction != null)
                    {
                        successAction.Invoke();
                    }
                }
                else if (result == System.Windows.Forms.DialogResult.No)
                {
                    AllowedToCloseWithGameOpen = true;
                    if (successAction != null)
                    {
                        successAction.Invoke();
                    }
                }
                else if (result == System.Windows.Forms.DialogResult.Cancel)
                {
                    AllowedToCloseWithGameOpen = false;
                }
            }));
        }