// I_UI_WINDOW public void Init() { _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _multiplayerWindow = _uiManager.GetWindow(UIWindowEnum.MAIN_MULTIPLAYER) as MultiplayerWindow; Assert.AreNotEqual(null, _multiplayerWindow); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); nextBtn.onClick.AddListener(NextTrack); prevBtn.onClick.AddListener(PreviousTrack); applyBtn.onClick.AddListener(Apply); buyTrackBtn.onClick.AddListener(BuyTrackClick); BestTime.text = ""; ImBestTime.gameObject.SetActive(false); _gameManager.tracksSettingsLoaded += LoadSetting; }
public void Init() { _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _networkManager = Core.Instance.GetService <NetworkManager>(); Assert.AreNotEqual(null, _networkManager); _header = _uiManager.GetWindow(Enums.UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _statisticPanel = _uiManager.GetWindow(UIWindowEnum.STATISTIC) as StatisticPanel; Assert.AreNotEqual(null, _statisticPanel); _uiAnimatorManager = Core.Instance.GetService <UIAnimatorManager>(); Assert.AreNotEqual(null, _uiAnimatorManager); _eventService = Core.Instance.GetService <EventService>(); Assert.AreNotEqual(null, _eventService); _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; Assert.AreNotEqual(null, _enternetWindow); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; Assert.AreNotEqual(null, _splashScreen); }
public void Init() { _uiManager = Core.Instance.GetService<UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _playerManager = Core.Instance.GetService<PlayerManager>(); Assert.AreNotEqual(null, _playerManager); if (_playerManager.AverageStars % 1 == 0) AverageStars = _playerManager.AverageStars.ToString() + ".0"; else AverageStars = Math.Round(_playerManager.AverageStars,1 ).ToString(); if (_playerManager.accountType == 1) { StampAccountTime = (_playerManager.accountTime - _playerManager.now_stamp) / 60; Debug.Log("nowStamp " + _playerManager.now_stamp + " accountTime " + _playerManager.accountTime + " StampAccountTime " + StampAccountTime); TextAccount.SetActive(true); AccountTime = Core.Instance.StartCor(ShowAccountTime()); } else TextAccount.SetActive(false); }
// I_UI_WINDOW public void Init() { _playerManager = Core.Instance.GetService <PlayerManager>(); _uiManager = Core.Instance.GetService <UIManager>(); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); _chooseCarWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_CAR) as ChooseCarWindow; _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; //Size = ScrollTree.size; AssertVariables(); }
// I_UI_WINDOW public void Init() { AssertSerializedFields(); // _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _stampTimerManager = Core.Instance.GetService <StampTimerManager>(); Assert.AreNotEqual(null, _stampTimerManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _splashScreen = _uiManager.GetWindow(UIWindowEnum.SPLASH) as SplashScreen; Assert.AreNotEqual(null, _splashScreen); _chooseCarWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_CAR) as ChooseCarWindow; Assert.AreNotEqual(null, _chooseCarWindow); _chooseTrackWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_TRACK) as ChooseTrackWindow; Assert.AreNotEqual(null, _chooseTrackWindow); _header = _uiManager.GetWindow(UIWindowEnum.HEADER) as Header; Assert.AreNotEqual(null, _header); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); _enternetWindow = _uiManager.GetWindow(UIWindowEnum.IS_ENTERNET) as EnternetWindow; Assert.AreNotEqual(null, _enternetWindow); // rt = parent.GetComponent(typeof(RectTransform)) as RectTransform; rtMost = _objParentForMostRecentCards.GetComponent(typeof(RectTransform)) as RectTransform; rtFriend = _objParentForFriend.GetComponent(typeof(RectTransform)) as RectTransform; cardsList = new List <GameCard>(); cardsMostRecentList = new List <GameCardMostRecent>(); cardsFriendsList = new List <FriendCard>(); }
// I_UI_WINDOW public void Init() { _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _gameWindow = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_TUTORIAL) as GameWindowTutorial; Assert.AreNotEqual(null, _gameWindow); // AssertSerializedFields(); }
// METHODS protected void InitVariables() { _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _stampTimerManager = Core.Instance.GetService <StampTimerManager>(); Assert.AreNotEqual(null, _stampTimerManager); _networkManager = Core.Instance.GetService <NetworkManager>(); Assert.AreNotEqual(null, _networkManager); _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); _uiAnimatorManager = Core.Instance.GetService <UIAnimatorManager>(); Assert.AreNotEqual(null, _uiAnimatorManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); // _stars = new List <Image>(); _stars.Add(_imageStar_0); _stars.Add(_imageStar_1); _stars.Add(_imageStar_2); _imageStar_0Gold.gameObject.SetActive(false); _imageStar_1Gold.gameObject.SetActive(false); _imageStar_2Gold.gameObject.SetActive(false); _starsGold = new List <Image>(); _starsGold.Add(_imageStar_0Gold); _starsGold.Add(_imageStar_1Gold); _starsGold.Add(_imageStar_2Gold); }
// I_STATE public void Enable() { _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _statesManager = Core.Instance.GetService <StatesManager>(); Assert.AreNotEqual(null, _statesManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _gameWindowSingleplayer = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_SINGLE) as GameWindowSingleplayer; Assert.AreNotEqual(null, _gameWindowSingleplayer); _pauseWindow = _uiManager.GetWindow(UIWindowEnum.PAUSE_SINGLE) as PauseWindow; Assert.AreNotEqual(null, _pauseWindow); // _gameManager.CreateGameHandler(); // _objBackground = GameObject.FindGameObjectWithTag("BG"); Assert.AreNotEqual(null, _objBackground); _objBackground.SetActive(false); // ------------------------------------------- // _gameWindowSingleplayer.OnPauseClick += Pause; //_pauseWindow.OnResumeClick += Resume; ///_pauseWindow.OnMenuClick += Menu; // ------------------------------------------- _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _mainScreenStateManager.SwitchState(MainScreenStatesEnum.GAME_SINGLE); }
// I_UI_WINDOW public void Init() { _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _networkManager = Core.Instance.GetService <NetworkManager>(); Assert.AreNotEqual(null, _networkManager); _audioService = Core.Instance.GetService <AudioService>(); Assert.AreNotEqual(null, _audioService); // _safePlayerPrefs = Core.Instance.GetService <SafePlayerPrefs>(); Assert.AreNotEqual(null, _safePlayerPrefs); AssertSerializedFields(); CheckUiTogglesOnInit(); CheckQualityShadowsOnInit(); CheckVibrationOnInit(); CheckVolumeMusic(); CheckMusicOnInit(); }
// I_UI_WINDOW public void Init() { _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _uiAnimatorManager = Core.Instance.GetService <UIAnimatorManager>(); Assert.AreNotEqual(null, _uiAnimatorManager); _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); // _notificationWindow = _uiManager.NotificationWindow; _statisticPanel = _uiManager.GetWindow(UIWindowEnum.STATISTIC) as StatisticPanel; Assert.AreNotEqual(null, _statisticPanel); _chooseCarWindow = _uiManager.GetWindow(UIWindowEnum.CHOOSE_CAR) as ChooseCarWindow; AssertVariables(); ShowAccType(); }
public void Enable() { _gameManager = Core.Instance.GetService <GameManager>(); Assert.AreNotEqual(null, _gameManager); _statesManager = Core.Instance.GetService <StatesManager>(); Assert.AreNotEqual(null, _statesManager); // _uiManager = Core.Instance.GetService <UIManager>(); Assert.AreNotEqual(null, _uiManager); _mainScreenStateManager = _uiManager.Get_MainScreenStateManager(); Assert.AreNotEqual(null, _mainScreenStateManager); _playerManager = Core.Instance.GetService <PlayerManager>(); Assert.AreNotEqual(null, _playerManager); _gameWindowTutorial = _uiManager.GetWindow(UIWindowEnum.GAMEWINDOW_TUTORIAL) as GameWindowTutorial; Assert.AreNotEqual(null, _gameWindowTutorial); _pauseWindow = _uiManager.GetWindow(UIWindowEnum.PAUSE_TUTORIAL) as PauseWindow; Assert.AreNotEqual(null, _pauseWindow); _chooseCarTutorial = _uiManager.GetWindow(UIWindowEnum.CHOOSE_CAR_TUTORIAL) as ChooseCarTutorialWindow; Assert.AreNotEqual(null, _chooseCarTutorial); _finishWindow = _uiManager.GetWindow(UIWindowEnum.FINISH_TUTORIAL) as FinishWindow; Assert.AreNotEqual(null, _finishWindow); _trigersTutorial = _uiManager.GetWindow(UIWindowEnum.TRIGERS_TUTORIAL) as TrigersTutorial; Assert.AreNotEqual(null, _trigersTutorial); //_chooseCarTutorial.Show(); // ------------------------------------------- // _mainScreenStateManager.SwitchState(MainScreenStatesEnum.GAME_TUTORIAL); _gameWindowTutorial.OnPauseClick += Pause; _pauseWindow.OnResumeClick += Resume; _gameWindowTutorial.OnPauseClick += Core.Instance.Mute; _pauseWindow.OnResumeClick += Core.Instance.UnMute; _pauseWindow.OnMenuClick += Core.Instance.UnMute; _pauseWindow.OnCoiseAnyCar += Core.Instance.UnMute; _pauseWindow.OnRestartClick += Core.Instance.UnMute; _chooseCarTutorial.OnClickBuggy += clickBuggy; _chooseCarTutorial.OnClickJeep += clickJeep; _chooseCarTutorial.OnClickRally += clickRally; _finishWindow.NExtTrack += NextTrack; _pauseWindow.OnMenuClick += Menu; // // ------------------------------------------- // _uiManager.ShowWindow(UIWindowEnum.SPLASH, true); _uiManager.ShowWindow(UIWindowEnum.SPLASH, false); _uiManager.ShowWindow(UIWindowEnum.HEADER, false); if (_playerManager.GetTutorialStep() < 3) { _trigersTutorial.Show(); _chooseCarTutorial.Show(); } else if (_playerManager.GetTutorialStep() == 3) { Menu(); } }