void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { SoundManager sound = SoundManager.Instance; sound.PlaySE("Coin"); isCatched = true; sceneManager.UpdateCoinChatcedState(); animator.SetTrigger("Get"); } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { SoundManager sound = SoundManager.Instance; sound.PlaySE("Coin"); isCatched = true; sceneManager.UpdateCoinChatcedState(); animator.SetTrigger("Get"); } }