public void S2C_OnGetMainPlayerInfo(Pt _info) { isLogin = true; //Debug.logger.Log("S2C_OnGetMainPlayerInfo"); pt_usr_info_b102 pt = _info as pt_usr_info_b102; GameCenter.mainPlayerMng = MainPlayerMng.CreateNew(new MainPlayerInfo(pt)); GameCenter.mainPlayerMng.C2S_LoginInGame(); GameCenter.mainPlayerMng.ApplySubData(); if (MainPlayerMng.OnCreateNew != null) { MainPlayerMng.OnCreateNew(); } if (GameCenter.instance.isPlatform) { MainPlayerInfo mainPlayerInfo = GameCenter.mainPlayerMng.MainPlayerInfo; //这里必须加角色创建时间(中间件要求) By邓成 string playerName = mainPlayerInfo.Name + "|" + GetPlayerLastLoginTime(mainPlayerInfo.ServerInstanceID); LynSdkManager.Instance.UsrEnterGame(LoginServerID, LoginServerName, (ulong)mainPlayerInfo.ServerInstanceID, playerName, mainPlayerInfo.CurLevel, mainPlayerInfo.Prof.ToString(), mainPlayerInfo.GuildID.ToString(), mainPlayerInfo.VipLevel.ToString(), mainPlayerInfo.FightValue.ToString(), PlatformID); YvVoiceSdk.YvVoiceLogin(mainPlayerInfo.Name, mainPlayerInfo.ServerInstanceID);//云娃语音登录 //if (GameCenter.instance.isDataEyePattern) //{ // DCAccount.setLevel(GameCenter.mainPlayerMng.MainPlayerInfo.CurLevel); // DCAccount.login(Login_ID.ToString(), LoginServerName); //} } }
/// <summary> /// 获得可用物品时,创建提示 /// </summary> void CreateEquipTip(EquipmentInfo _info) { if (GameCenter.openServerRewardMng.isRotate) { return; } if (GameCenter.uIMng.CurOpenType == GUIType.SPRITEANIMAL)//使用宠物蛋融合的时候不提示 { if (_info.ActionType == EquipActionType.activate_animal) { return; } } if (prefab == null) { prefab = exResources.GetResource(ResourceType.GUI, "mainUI/Main_ItemTips") as GameObject; } if (prefab == null) { Debug.Log("找不到相关预制!"); return; } MainPlayerInfo info = GameCenter.mainPlayerMng.MainPlayerInfo; if (_info.OldSort >= 1 && _info.OldSort <= 12) { isEquip = _info.IsBetterSlot(_info); } else { isEquip = true; } if (_info.AttentionType == GoodsAttentionType.YES && (_info.NeedProf == info.Prof || _info.NeedProf == 0) && _info.UseReqLevel <= info.CurLevel && isEquip) { depath++; GameObject go = Instantiate(prefab) as GameObject; go.transform.parent = this.gameObject.transform; go.transform.localPosition = prefab.transform.localPosition; go.transform.localScale = Vector3.one; UIPanel uiPanel = go.GetComponent <UIPanel>(); if (uiPanel != null) { uiPanel.depth = depath; } go.SetActive(true); equipTipList.Add(go); EquipTipUI equipTipUI = go.GetComponent <EquipTipUI>(); if (equipTipUI != null) { equipTipUI.SetEquipTipInfo(_info, depath, equipTipList); } if (!EquipTip.Contains(_info)) { EquipTip.Add(_info); } CancelInvoke("HideEquipTip"); Invoke("HideEquipTip", 30.0f); } prefab = null; }
/// <summary> /// 卸载其他玩家的资源 by吴江 /// </summary> protected void UnLoadOPCEquipments() { //装备资源卸载 by吴江 List <string> mainPlayerEquipments = new List <string>(); MainPlayerInfo info = GameCenter.mainPlayerMng.MainPlayerInfo; if (info != null) { foreach (EquipmentInfo item in info.CurShowDictionary.Values) { if (item != null) { mainPlayerEquipments.Add(item.ShortUrl); } } if (info.CurMountInfo != null) { mainPlayerEquipments.Add(info.CurMountInfo.AssetURL); } } foreach (string url in equipmentCacheUrlList.Keys) { if (!mainPlayerEquipments.Contains(url)) { DestroyImmediate(equipmentCacheUrlList[url], true); AssetMng.instance.UnloadUrl(url); } } equipmentCacheUrlList.Clear(); }
protected void RefreshMonsterOwner(int _id)//add 鲁家旗刷新最高伤害击杀者 { if (_id == 0) { go.SetActive(false); return; } go.SetActive(true); curId = _id; //击杀者就是主玩家 if (_id == GameCenter.mainPlayerMng.MainPlayerInfo.ServerInstanceID) { mainPlayerInfo = GameCenter.mainPlayerMng.MainPlayerInfo; if (mainPlayerInfo != null) { if (playerIcon != null) { playerIcon.spriteName = mainPlayerInfo.IconName; playerIcon.MakePixelPerfect(); } SetOwerHp(); if (levAndNameLabel != null) { levAndNameLabel.text = mainPlayerInfo.LevelDes + "[" + mainPlayerInfo.Name + "]"; } mainPlayerInfo.OnBaseUpdate -= RefreshMonsterOwnerHp; mainPlayerInfo.OnBaseUpdate += RefreshMonsterOwnerHp; } } else//击杀者是其他玩家 { data = GameCenter.sceneMng.GetOPCInfo(_id); if (data != null) { if (playerIcon != null) { playerIcon.spriteName = data.IconName; playerIcon.MakePixelPerfect(); } SetOtherHp(); if (levAndNameLabel != null) { levAndNameLabel.text = data.LevelDes + "[" + data.Name + "]"; } data.OnBaseUpdate -= RefreshOtherMonsterOwnerHp; data.OnBaseUpdate += RefreshOtherMonsterOwnerHp; } else { go.SetActive(false); } } }
void Awake() { actorInfo = GameCenter.mainPlayerMng.MainPlayerInfo; if (CharacterButton != null) { UIEventListener.Get(CharacterButton.gameObject).onClick -= OnClickCharacterBtn; } if (CharacterButton != null) { UIEventListener.Get(CharacterButton.gameObject).onClick += OnClickCharacterBtn; } if (VipButton != null) { UIEventListener.Get(VipButton.gameObject).onClick = OnClickVipBtn; } ShowMyVip(); if (RechargeButton != null) { UIEventListener.Get(RechargeButton.gameObject).onClick -= OnClickRechargeBtn; } if (RechargeButton != null) { UIEventListener.Get(RechargeButton.gameObject).onClick += OnClickRechargeBtn; } if (btnPkModes != null) { for (int i = 0, max = btnPkModes.Length; i < max; i++) { if (btnPkModes[i] != null) { UIEventListener.Get(btnPkModes[i].gameObject).onClick = SetPkMode; UIEventListener.Get(btnPkModes[i].gameObject).parameter = i + 1; } } } RefreshAll(); if (unShow != null) { unShow.SetActive(GameCenter.mainPlayerMng.MainPlayerInfo.CurSceneUiType != SceneUiType.ARENA && GameCenter.mainPlayerMng.MainPlayerInfo.CurSceneUiType != SceneUiType.BUDOKAI); } if (pkModelUI != null) { pkModelUI.gameObject.SetActive(false); } if (sevenChallenge != null) { UIEventListener.Get(sevenChallenge.gameObject).onClick = OpenSevenChallenge; } }
public static MainPlayerMng CreateNew(MainPlayerInfo _mainplayerInfo) { if (GameCenter.mainPlayerMng == null) { MainPlayerMng mainPlayerMng = new MainPlayerMng(); mainPlayerMng.Init(_mainplayerInfo); return(mainPlayerMng); } else { GameCenter.mainPlayerMng.UnRegist(); GameCenter.mainPlayerMng.Init(_mainplayerInfo); return(GameCenter.mainPlayerMng); } }
public void ShowFx(bool _show) { isShow = false; if (MyTaskInfo == null || MyTaskInfo.TaskType != TaskType.Main) { isShow = true; //不是主线不进Update if (guideFx != null && guideFx.activeSelf) { guideFx.SetActive(false); } return; } if (_show) { MainPlayerInfo mainInfo = GameCenter.mainPlayerMng.MainPlayerInfo; bool isInTaskPath = GameCenter.curMainPlayer != null && GameCenter.curMainPlayer.CurFSMState == MainPlayer.EventType.TASK_PATH_FIND; if (guideFx != null) { if (mainInfo.CurSceneUiType == SceneUiType.NONE && mainInfo.CurLevel <= 30 && !isInTaskPath) { guideFx.SetActive(_show); isShow = true; lastChangeTime = Time.time; } else { if (guideFx.activeSelf) { guideFx.SetActive(false); } isShow = false; lastChangeTime = Time.time; } } } else { if (guideFx != null && guideFx.activeSelf) { guideFx.SetActive(_show); } isShow = false; lastChangeTime = Time.time; } }
protected void Init(MainPlayerMng _main) { mainPlayerInfo = _main.MainPlayerInfo; MsgHander.Regist(0xD501, S2C_GetGuildList); MsgHander.Regist(0xD379, S2C_OnGotStorageData); MsgHander.Regist(0xD506, S2C_OnGotChangeStorageData); MsgHander.Regist(0xD392, S2C_GuildLog); MsgHander.Regist(0xD503, S2C_GetNewMemberList); MsgHander.Regist(0xD380, S2C_GuildInfo); MsgHander.Regist(0xD381, S2C_GetGuildMember); MsgHander.Regist(0xD382, S2C_GuildNameUpdate); MsgHander.Regist(0xD524, S2C_OnGetItemApplyList); MsgHander.Regist(0xD525, S2C_GetStorageLogList); MsgHander.Regist(0xD394, S2C_UpdateSalaryState); MsgHander.Regist(0xD517, S2C_UpdateAutoReplyState); MsgHander.Regist(0xD527, S2C_GuildName); MsgHander.Regist(0xD50A, S2C_DonateLimitData); MsgHander.Regist(0xD50C, S2C_DonateLimitInfo); MsgHander.Regist(0xD138, S2C_GuildNotice); MsgHander.Regist(0xC124, S2C_ReqGuildResult); MsgHander.Regist(0xD50E, S2C_GotGuildLivelyData); MsgHander.Regist(0xD51A, S2C_OnGotLivelyRewardResult); }
void Init(MainPlayerMng _main) { mainPlayerInfo = _main.MainPlayerInfo; MsgHander.Regist(0xD205, S2C_Reborn); MsgHander.Regist(0xD207, S2C_GetRebornTime); }
protected void S2C_AbilityResult(Pt _info) { if (GameCenter.sceneMng == null || !GameCenter.sceneMng.EnterSucceed) { return; } pt_scene_skill_effect_c006 pt = _info as pt_scene_skill_effect_c006; if (pt != null) { //Debug.Log("effectSort:"+(AbilityResultCAUSEType)pt.effect_sort+",targetID:"+pt.target_id+",ObjectType:"+(ObjectType)pt.obj_sort); SmartActor user = null; ObjectType type = (ObjectType)pt.obj_sort; MainPlayerInfo mainPlayerInfo = GameCenter.mainPlayerMng.MainPlayerInfo; switch (type) { case ObjectType.Player: if ((int)pt.oid == mainPlayerInfo.ServerInstanceID) { user = GameCenter.curMainPlayer; } else { user = GameCenter.curGameStage.GetOtherPlayer((int)pt.oid) as SmartActor; } break; case ObjectType.MOB: user = GameCenter.curGameStage.GetMOB((int)pt.oid) as SmartActor; break; case ObjectType.Entourage: user = GameCenter.curGameStage.GetEntourage((int)pt.oid) as EntourageBase; break; default: break; } for (int i = 0; i < pt.effect_list.Count; i++) { st.net.NetBase.skill_effect ef = pt.effect_list[i]; ActorInfo info = null; type = (ObjectType)ef.target_sort; //if (user == GameCenter.curMainPlayer) //{ // if ((AttackResultType)ef.atk_sort != AttackResultType.ATT_SORT_DODGE) // { // if (OnContinuCountUpdate != null) // { // OnContinuCountUpdate(Time.time); // } // } //} switch (type) { case ObjectType.Player: if (ef.target_id == mainPlayerInfo.ServerInstanceID) { mainPlayerInfo.Update(ef); if ((DefResultType)ef.def_sort != DefResultType.DEF_SORT_ADDMP && (DefResultType)ef.def_sort != DefResultType.DEF_SORT_TREAT) //如果是非增益后果 { if (OnMainPlayerBeHit != null && user != null) //主角被打的事件 { OnMainPlayerBeHit(user); } OtherPlayer other = user as OtherPlayer; if (other != null && mainPlayerInfo.CurSceneType == SceneType.SCUFFLEFIELD) { if (!abilityResultUserDic.ContainsKey(other.id) || Time.time - abilityResultUserDic[other.id] > 5f) //被玩家攻击提示,5秒不重复 { abilityResultUserDic[other.id] = Time.time; GameCenter.messageMng.AddClientMsg((mainPlayerInfo.KillingValue > 1000 || mainPlayerInfo.IsCounterAttack)?434:433, new string[1] { other.ActorName }); if (OnMainPlayerBeAttack != null) { OnMainPlayerBeAttack(other); } } } } } else { info = GameCenter.sceneMng.GetOPCInfo((int)ef.target_id) as OtherPlayerInfo; if (info != null) { info.Update(ef); } } break; case ObjectType.MOB: info = GameCenter.sceneMng.GetMobInfo((int)ef.target_id) as MonsterInfo; if (info != null) { info.Update(ef); } break; case ObjectType.Entourage: if (GameCenter.mercenaryMng.curMercernaryInfo != null && ef.target_id == GameCenter.mercenaryMng.curMercernaryInfo.ServerInstanceID) { GameCenter.mercenaryMng.curMercernaryInfo.Update(ef); } else { info = GameCenter.sceneMng.GetEntourageInfo((int)ef.target_id) as MercenaryInfo; if (info != null) { info.Update(ef); } } break; } } AbilityInstance instance = null; if ((int)pt.oid == GameCenter.curMainPlayer.id || (GameCenter.curMainEntourage != null && (int)pt.oid == GameCenter.curMainEntourage.id)) { if (waitServerConfirmAbilityDic.ContainsKey(pt.seq)) { instance = waitServerConfirmAbilityDic[pt.seq] as AbilityInstance; if (instance != null) { instance.AbilityResult(pt); instance.OnTringEnd -= OnAbilityInstanceTringEnd; waitServerConfirmAbilityDic.Remove(pt.seq); } } else { if (pt.seq != 0) { GameSys.LogError("找不到等待技能 " + pt.seq); } else { if (user != null) { if (pt.skill == 0) { Debug.LogError(user.name + "使用技能ID为0的技能"); } else { instance = new AbilityInstance(pt, user); } } } } } else { bool useSkill = (pt.effect_sort == 2); if (user != null) { if (user.curTryUseAbility != null && user.curTryUseAbility.AbilityID == pt.skill && user.curTryUseAbility.RuneID == pt.rune && user.curTryUseAbility.Level == pt.lev && user.curTryUseAbility.NeedPrepare && !user.curTryUseAbility.HasServerConfirm) { instance = user.curTryUseAbility; } else { instance = new AbilityInstance(pt, user); if ((ObjectType)pt.obj_sort == ObjectType.Player) //这里的判断不能用type { //技能动作完成了才继续放技能,否则其他大风车技能会瞬移 by邓成 //这种处理同时导致了,法师动作比特效慢,因为一个技能放完,实际还在isCasting if (useSkill) { user.UseAbility(instance); } } else { if (useSkill) //怪物也需要加这个,否则SkillReportID出现两次 { user.UseAbility(instance); } } } } else { instance = new AbilityInstance(pt, null); } instance.AbilityResult(pt); } if (instance != null && user != null) { switch (instance.CurClientShowType) { case ClientShowType.Lightingskill: user.fxCtrl.CastLightingShake(instance); break; } } } }
void ShowStar() { int threeStarSecond = 0; int twoStarSecond = 0; MainPlayerInfo mainPlayerInfo = GameCenter.mainPlayerMng.MainPlayerInfo; SceneRef sceneRef = mainPlayerInfo.CurSceneRef; bool isTowerScene = false; if (sceneRef != null) { //镇魔塔三星时间特殊 if (mainPlayerInfo.CurSceneUiType == SceneUiType.TOWER) { isTowerScene = true; int layer = GameCenter.dungeonMng.DungeonWave; int sceneID = sceneRef.id; TowerRef towerRef = ConfigMng.Instance.GetTowerRefByLayer(layer, sceneID); if (towerRef != null) { threeStarSecond = towerRef.Time3; twoStarSecond = towerRef.Time2; } } else { threeStarSecond = sceneRef.starTime3; twoStarSecond = sceneRef.starTime2; } int actionTime = sceneRef.dropRemainTimes - GameCenter.dungeonMng.DungeonTime; //副本已经进行的时间 int realTime = (int)Time.realtimeSinceStartup - GameCenter.dungeonMng.DungeonStartTime; //接到协议到此处的时间差 int realActionTime = actionTime + realTime; Debug.Log("threeStarSecond:" + threeStarSecond + ",twoStarSecond:" + twoStarSecond + ",realActionTime:" + realActionTime + ",realTime:" + realTime + ",sceneRef.dropRemainTimes:" + sceneRef.dropRemainTimes); float fromPoint = 1.0f; float durationTime = 0f; bool startWithThreeSatr = false; bool startWithTwoSatr = false; if (isTowerScene) { startWithThreeSatr = realTime < threeStarSecond - 1; startWithTwoSatr = realTime < threeStarSecond + twoStarSecond - 1; if (startWithThreeSatr) { durationTime = threeStarSecond - realTime; } else if (startWithTwoSatr) { durationTime = threeStarSecond + twoStarSecond - realTime; } fromPoint = 1.0f; } else { if (realActionTime < threeStarSecond) //从三星开始计时(断线重连) { startWithThreeSatr = true; fromPoint = (float)(threeStarSecond - realActionTime) / (float)threeStarSecond; durationTime = (float)(threeStarSecond - realActionTime); } if (!startWithThreeSatr && realActionTime < threeStarSecond + twoStarSecond) //从二星开始计时 { startWithTwoSatr = true; fromPoint = (float)(twoStarSecond + threeStarSecond - realActionTime) / (float)twoStarSecond; durationTime = (float)(twoStarSecond + threeStarSecond - realActionTime); } } if (startWithThreeSatr) //-1防止TweenFill比Time.realtimeSinceStartup快一点点导致bug { ShowStar(3); if (labStarDes != null) { labStarDes.text = threeStarSecond + ConfigMng.Instance.GetUItext(298); } if (timeProgress != null) { timeProgress.ResetToBeginning(); timeProgress.from = fromPoint; timeProgress.duration = durationTime; timeProgress.AddOnFinished(() => { ShowStar(); }); timeProgress.enabled = true; } } else if (startWithTwoSatr) //-1防止TweenFill比Time.realtimeSinceStartup快一点点导致bug { ShowStar(2); if (labStarDes != null) { labStarDes.text = twoStarSecond + ConfigMng.Instance.GetUItext(299); } if (timeProgress != null) { timeProgress.ResetToBeginning(); timeProgress.from = fromPoint; timeProgress.duration = durationTime; timeProgress.AddOnFinished(() => { ShowStar(); }); timeProgress.enabled = true; } } else { ShowStar(1); if (labStarDes != null) { labStarDes.text = ConfigMng.Instance.GetUItext(300); } } } }
protected void Init(MainPlayerInfo _mainplayerInfo) { mainPlayerInfo = _mainplayerInfo; functionList.Clear(); hasApplySubData = false; MsgHander.Regist(0xB107, S2C_OnChangePos); MsgHander.Regist(0xB104, S2C_OnLoginInGame); // MsgHander.Regist(0xD204, S2C_CollectResult); MsgHander.Regist(0xD01D, S2C_OnBaseValueChange); //MsgHander.Regist(0xD329, S2C_VIPResult); MsgHander.Regist(0xD442, S2C_ReinNum); MsgHander.Regist(0xB105, S2C_CurServerTime); //MsgHander.Regist(0xD779,S2C_ServerStartGuide); MsgHander.Regist(0xC105, S2C_UpdateFuncReward); //物品管理类 inventoryMng = InventoryMng.CreateNew(this); GameCenter.inventoryMng = inventoryMng; //宠物管理类 //petMng = PetMng.CreateNew(this); //GameCenter.petMng = petMng; //新排行榜管理类 newRankingMng = NewRankingMng.CreateNew(); GameCenter.newRankingMng = newRankingMng; //法宝管理类 magicWeaponMng = MagicWeaponMng.CreateNew(this); GameCenter.magicWeaponMng = magicWeaponMng; //成就管理类 achievementMng = AchievementMng.CreateNew(this); GameCenter.achievementMng = achievementMng; //七天奖励管理类 sevenDayMng = SevenDayMng.CreateNew(); GameCenter.sevenDayMng = sevenDayMng; //首冲大礼管理类 firstChargeBonusMng = FirstChargeBonusMng.CreateNew(); GameCenter.firstChargeBonusMng = firstChargeBonusMng; //翅膀管理类 wingMng = WingMng.CreateNew(this); GameCenter.wingMng = wingMng; rebornMng = RebornMng.CreateNew(this); GameCenter.rebornMng = rebornMng; // sceneAnimMng = SceneAnimMng.CreateNew(); // GameCenter.sceneAnimMng = sceneAnimMng; //随从管理类 mercenaryMng = MercenaryMng.CreateNew(); GameCenter.mercenaryMng = mercenaryMng; newMountMng = NewMountMng.CreateNew(); GameCenter.newMountMng = newMountMng; guildMng = GuildMng.CreateNew(this); GameCenter.guildMng = guildMng; dailyMustDoMng = DailyMustDoMng.CreateNew(); GameCenter.dailyMustDoMng = dailyMustDoMng; taskMng = TaskMng.CreateNew(this); GameCenter.taskMng = taskMng; teamMng = TeamMng.CreateNew(); GameCenter.teamMng = teamMng; // 好友管理类 by朱素云 friendsMng = FriendsMng.CreateNew(); GameCenter.friendsMng = friendsMng; // 等级奖励管理类 by朱素云 rankRewardMng = RankRewardMng.CreateNew(); GameCenter.rankRewardMng = rankRewardMng; // 修行管理类 by朱素云 practiceMng = PracticeMng.CreateNew(); GameCenter.practiceMng = practiceMng; // 仙侣管理类 by朱素云 coupleMng = CoupleMng.CreateNew(); GameCenter.coupleMng = coupleMng; // 周卡管理类 by朱素云 weekCardMng = WeekCardMng.CreateNew(); GameCenter.weekCardMng = weekCardMng; // 爱心礼包管理类 by朱素云 lovePackageMng = LovePackageMng.CreateNew(); GameCenter.lovePackageMng = lovePackageMng; // 结义管理类 by朱素云 swornMng = SwornMng.CreateNew(); GameCenter.swornMng = swornMng; //副本选择管理类 dungeonMng = DungeonMng.CreateNew(); GameCenter.dungeonMng = dungeonMng; // 火焰山战场管理类 by朱素云 battleFightMng = BattleFightMng.CreateNew(); GameCenter.battleFightMng = battleFightMng; //技能升级管理类 skillMng = SkillMng.CreateNew(ref skillMng); GameCenter.skillMng = skillMng; //称号管理类 by 贺丰 titleMng = TitleMng.CreateNew(ref titleMng); GameCenter.titleMng = titleMng; //邮箱管理类 mailBoxMng = XXMailMng.CreateNew(); GameCenter.mailBoxMng = mailBoxMng; endLessTrialsMng = EndLessTrialsMng.CreateNew(); GameCenter.endLessTrialsMng = endLessTrialsMng; //聊天管理类 chatMng = ChatMng.CreateNew(); GameCenter.chatMng = chatMng; // GameCenter.taskMng.updateSingleTask += TaskOpenFunction; GameCenter.taskMng.OnTaskGuideUpdateEvent += TaskProcessOpenFunction; GameCenter.taskMng.OnTaskFinishedGuideUpdateEvent += TaskFinishedOpenFunction; equipmentTraningMng = EquipmentTrainingMng.CreateNew(); GameCenter.equipmentTrainingMng = equipmentTraningMng; //时装管理类 fashionMng = FashionMng.CreateNew(this); GameCenter.fashionMng = fashionMng; //商店管理类 shopMng = ShopMng.CreateNew(this); GameCenter.shopMng = shopMng; //仙盟商店管理类 guildShopMng = GuildShopMng.CreateNew(this); GameCenter.guildShopMng = guildShopMng; //仙盟技能管理类 guildSkillMng = GuildSkillMng.CreateNew(this); GameCenter.guildSkillMng = guildSkillMng; //下载管理类 downloadBonusMng = DownloadBonusMng.CreateNew(this); GameCenter.downloadBonusMng = downloadBonusMng; //商城管理类 newMallMng = NewMallMng.CreateNew(this); GameCenter.newMallMng = newMallMng; //物品购买 buyMng = BuyMng.CreateNew(this); GameCenter.buyMng = buyMng; //交易 tradeMng = TradeMng.CreateNew(this); GameCenter.tradeMng = tradeMng; //充值管理 rechargeMng = RechargeMng.CreateNew(this); GameCenter.rechargeMng = rechargeMng; //市场 marketMng = MarketMng.CreateNew(this); GameCenter.marketMng = marketMng; //铸魂 castSoulMng = CastSoulMng.CreateNew(this); GameCenter.castSoulMng = castSoulMng; //在线奖励 onlineRewardMng = OnlineRewardMng.CreateNew(this); GameCenter.onlineRewardMng = onlineRewardMng; //仙域争霸 guildFightMng = GuildFightMng.CreateNew(this); GameCenter.guildFightMng = guildFightMng; //精彩活动 wdfActiveMng = WdfActiveMng.CreateNew(); GameCenter.wdfActiveMng = wdfActiveMng; //开服贺礼 openServerRewardMng = OpenServerRewardMng.CreateNew(this); GameCenter.openServerRewardMng = openServerRewardMng; //复活 resurrectionMng = ResurrectionMng.CreateNew(this); GameCenter.resurrectionMng = resurrectionMng; //小助手 littleHelperMng = LittleHelperMng.CreateNew(this); GameCenter.littleHelperMng = littleHelperMng; //藏宝阁管理类 treasureHouseMng = TreasureHouseMng.CreateNew(); GameCenter.treasureHouseMng = treasureHouseMng; //皇室宝箱管理类 royalTreasureMng = RoyalTreasureMng.CreateNew(); GameCenter.royalTreasureMng = royalTreasureMng; //奇缘系统管理类 newMiracleMng = MiracleMng.CreateNew(); GameCenter.miracleMng = newMiracleMng; //二冲系统管理类 newTwoChargeMng = TwoChargeMng.CreateNew(); GameCenter.twoChargeMng = newTwoChargeMng; bossChallengeMng = BossChallengeMng.CreateNew(); GameCenter.bossChallengeMng = bossChallengeMng; activityMng = ActivityMng.CreateNew(); GameCenter.activityMng = activityMng; //单人副本多人副本的管理类 duplicateMng = DuplicateMng.CreateNew(); GameCenter.duplicateMng = duplicateMng; //竞技场管理类 arenaMng = ArenaMng.CreateNew(); GameCenter.arenaMng = arenaMng; //新手引导管理类 noviceGuideMng = NoviceGuideMng.CreateNew(); GameCenter.noviceGuideMng = noviceGuideMng; //离线经验管理类 offLineRewardMng = OffLineRewardMng.CreateNew(); GameCenter.offLineRewardMng = offLineRewardMng; //VIP管理类 vipMng = VipMng.CreateNew(); GameCenter.vipMng = vipMng; //宝藏活动的管理类 treasureTroveMng = TreasureTroveMng.CreateNew(); GameCenter.treasureTroveMng = treasureTroveMng; //七日挑战管理类 sevenChallengeMng = SevenChallengeMng.CreateNew(); GameCenter.sevenChallengeMng = sevenChallengeMng; //走马灯 by hmj GameCenter.uIMng.GenGUI(GUIType.MERRYGOROUND, true); //MsgHander.Regist(0xD804,S2C_GuideSeqencingList); MsgHander.Regist(0xD786, S2C_ServerStartTime); MsgHander.Regist(0xD70A, S2C_StartCameraFocus); MsgHander.Regist(0xD70B, S2C_EndCameraFocus); IsUpdateQuestionList = true; serverStartTiem = DateTime.Now; }