public static void Draw(SpriteBatch sb, MouseState mouseState) { for (int i = 0; i < L.Count(); i++) { L.ElementAt(i).Show(sb); } P.Show(sb, mouseState); ((Town)L.ElementAt(0)).Merchant(sb, mouseState); P.ShowMouseStorage(sb, mouseState); P.DisplayChat(sb); for (int i = 0; i < L.Count(); i++) { L.ElementAt(i).AShow(sb); } if (P.Inv) { P.PInv.ShowInventory(sb, mouseState); } sb.Draw(P.BeltSprite, new Rectangle(Game.Width / 2 - 320, Game.Height - 40, 640, 40), new Color(200, 200, 200, 225)); }