/// <summary> /// Switches the base after a button click. /// If isLeft is true the base should be switched to the one on the left. If false its to the right. /// </summary> public void OnClickBaseSwitch() { if (!available) { return; } this.CheckPlayerBuilding(); this.BaseSwitch.OnClickBaseSwitch(this.IsLeft); this.UpdateButtons(); this.OtherButton.UpdateButtons(); this.SoundControll.StartSound(SoundController.Sounds.SWITCHBASE_TO_MISSION, 0.5f); BuildAvailabiltyMan.Refresh(); UnitAvailabilityMan.Refresh(); MainMenueCont.Unexpand(false); }
public void SetToState(WindowStates windowState) { switch (windowState) { case WindowStates.MISSION_SELECT: missionDetailsWindow.SetActive(false); this.missionDetailsWindow.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); this.missionDetailsWindow.GetComponent <MissionDetailWindow>().IsOpen = false; this.mainMenueController.ActivateDeployUI(false); mainMenueController.Unexpand(); // Reset MissionSelect // Reset GeneralMenue // Reset SquadMenue break; case WindowStates.GENERAL_SELECT: this.missionDetailsWindow.SetActive(true); this.mainMenueController.ActivateDeployUI(false); if (!mainMenueController.IsExpanded || mainMenueController.EnabledMenue + 1 != 1) { this.mainMenueController.ToggleMenue(1); } // Reset GeneralMenue // Reset SquadMenue break; case WindowStates.SQUAD_SELECT: this.missionDetailsWindow.SetActive(false); this.missionDetailsWindow.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); this.missionDetailsWindow.GetComponent <MissionDetailWindow>().IsOpen = false; this.mainMenueController.ActivateDeployUI(true); if (!mainMenueController.IsExpanded || mainMenueController.EnabledMenue + 1 != 2) { this.mainMenueController.ToggleMenue(2); } // Reset SquadMenue break; default: throw new ArgumentOutOfRangeException("windowState", windowState, null); } aktState = windowState; }