// Use this for initialization void Start () { infoBlock1 = transform.GetChild(0).GetComponent<MainMenuPlayerInfoBlock>(); infoBlock2 = transform.GetChild(1).GetComponent<MainMenuPlayerInfoBlock>(); infoBlock3 = transform.GetChild(2).GetComponent<MainMenuPlayerInfoBlock>(); infoBlock4 = transform.GetChild(3).GetComponent<MainMenuPlayerInfoBlock>(); infoBlock1.PlayerAdded(); }
// Use this for initialization void Start() { infoBlock1 = transform.GetChild(0).GetComponent <MainMenuPlayerInfoBlock>(); infoBlock2 = transform.GetChild(1).GetComponent <MainMenuPlayerInfoBlock>(); infoBlock3 = transform.GetChild(2).GetComponent <MainMenuPlayerInfoBlock>(); infoBlock4 = transform.GetChild(3).GetComponent <MainMenuPlayerInfoBlock>(); infoBlock1.PlayerAdded(); }
/// <summary> /// Checks if player one is occupied in a tab menu. /// </summary> /// <returns>Whether player one is occupied in a tab menu.</returns> private bool PlayerOneOccupied() { MainMenuPlayerInfoBlock block = TabsPanel.GetBlock(0); return(block == null ? false : block.Occupied()); }